A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/resources/jme3test/texture/tex3DThumb.frag

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uniform sampler3D m_Texture;
uniform int m_Rows;
uniform float m_InvDepth;
varying vec2 texCoord;
void main(){
float rows = float(m_Rows);
float depthx = floor(texCoord.x);
float depthy = (rows - 1.0) - floor(texCoord.y);
//vec3 texC=vec3(texCoord.x,texCoord.y ,0.7);//
vec3 texC = vec3(fract(texCoord.x),fract(texCoord.y),(depthy * rows + depthx) * m_InvDepth);
gl_FragColor = texture3D(m_Texture, texC);
}