A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-android/src/com/jme3/gde/android/mobile-targets.xml

43 lines
1.7 KiB

<target name="run-android" depends="-flag-no-android, jar, -test-android-enabled, -copy-android-libs" if="is.android.enabled">
<ant dir="mobile" target="debug"/>
<ant dir="mobile" target="installd"/>
</target>
<target name="clean-android">
<ant dir="mobile" target="clean"/>
</target>
<target name="-mobile-deployment" depends="-test-android-enabled, -copy-android-libs" if="is.android.enabled" unless="no.android.build">
<ant dir="mobile" target="release"/>
<copy todir="dist" verbose="false" flatten="true">
<fileset dir="mobile/bin/">
<include name="**/*.apk"/>
</fileset>
</copy>
</target>
<target name="-test-android-enabled">
<condition property="is.android.enabled">
<istrue value="${mobile.android.enabled}"/>
</condition>
</target>
<target name="-copy-android-libs" if="is.android.enabled">
<property name="libs.jme3-android" location="${libs.jme3-android.classpath}"/>
<delete dir="mobile/libs" failonerror="false"/>
<mkdir dir="mobile/libs"/>
<copy todir="mobile/libs" verbose="false" flatten="true">
<fileset dir="dist/lib/">
<exclude name="jMonkeyEngine3.jar"/>
<exclude name="jME3-lwjgl-natives.jar"/>
<exclude name="lwjgl.jar"/>
<exclude name="jinput.jar"/>
</fileset>
</copy>
<copy file="${libs.jme3-android}" tofile="mobile/libs/jMonkeyEngine3.jar" verbose="false"/>
<copy file="${dist.jar}" todir="mobile/libs/" verbose="false"/>
</target>
<target name="-flag-no-android">
<property name="no.android.build" value="true"/>
</target>