A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-blender/src/com/jme3/gde/blender/OpenInBlender.java

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1.4 KiB

/*
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package com.jme3.gde.blender;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import org.openide.awt.ActionID;
import org.openide.awt.ActionReference;
import org.openide.awt.ActionReferences;
import org.openide.awt.ActionRegistration;
import org.openide.util.NbBundle.Messages;
@ActionID(
category = "jMonkeyEngine",
id = "com.jme3.gde.blender.OpenBlender")
@ActionRegistration(
iconBase = "com/jme3/gde/blender/blender.png",
displayName = "#CTL_OpenInBlender")
@ActionReferences({
@ActionReference(path = "Toolbars/File", position = 335),
@ActionReference(path = "Loaders/application/blender/Actions", position = 9)
})
@Messages("CTL_OpenInBlender=Open in Blender")
public final class OpenInBlender implements ActionListener {
private static final Logger logger = Logger.getLogger(OpenInBlender.class.getName());
private final BlenderDataObject context;
public OpenInBlender(BlenderDataObject context) {
this.context = context;
}
@Override
public void actionPerformed(ActionEvent ev) {
if (!BlenderTool.openInBlender(context.getPrimaryFile())) {
logger.log(Level.INFO, "Could not open file in blender, already running?");
}
}
}