jmonkeyengine/engine/src/test/jme3test/bullet/TestPhysicsCharacter.java

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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.bullet;
import com.jme3.bullet.BulletAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Sphere.TextureMode;
/**
*
* @author normenhansen
*/
public class TestPhysicsCharacter extends SimpleApplication implements ActionListener {
private BulletAppState bulletAppState;
private CharacterControl physicsCharacter;
private Vector3f walkDirection = new Vector3f();
private Material mat;
private static final Sphere bullet;
private static final SphereCollisionShape bulletCollisionShape;
static {
bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(0.4f);
}
public static void main(String[] args) {
TestPhysicsCharacter app = new TestPhysicsCharacter();
app.start();
}
private void setupKeys() {
inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));
inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(this, "shoot");
inputManager.addListener(this, "Lefts");
inputManager.addListener(this, "Rights");
inputManager.addListener(this, "Ups");
inputManager.addListener(this, "Downs");
inputManager.addListener(this, "Space");
}
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
setupKeys();
// Add a physics character to the world
physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f,1.8f), .1f);
physicsCharacter.setPhysicsLocation(new Vector3f(3, 6, 0));
Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
model.scale(0.25f);
model.addControl(physicsCharacter);
getPhysicsSpace().add(physicsCharacter);
rootNode.attachChild(model);
}
private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}
@Override
public void simpleUpdate(float tpf) {
physicsCharacter.setWalkDirection(walkDirection);
physicsCharacter.setViewDirection(walkDirection);
cam.lookAt(physicsCharacter.getPhysicsLocation(), Vector3f.UNIT_Y);
}
@Override
public void simpleRender(RenderManager rm) {
//TODO: add render code
}
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("Lefts")) {
if (value) {
walkDirection.addLocal(new Vector3f(-.1f, 0, 0));
} else {
walkDirection.addLocal(new Vector3f(.1f, 0, 0));
}
} else if (binding.equals("Rights")) {
if (value) {
walkDirection.addLocal(new Vector3f(.1f, 0, 0));
} else {
walkDirection.addLocal(new Vector3f(-.1f, 0, 0));
}
} else if (binding.equals("Ups")) {
if (value) {
walkDirection.addLocal(new Vector3f(0, 0, -.1f));
} else {
walkDirection.addLocal(new Vector3f(0, 0, .1f));
}
} else if (binding.equals("Downs")) {
if (value) {
walkDirection.addLocal(new Vector3f(0, 0, .1f));
} else {
walkDirection.addLocal(new Vector3f(0, 0, -.1f));
}
} else if (binding.equals("Space")) {
physicsCharacter.jump();
}
}
}