A complete 3D game development suite written purely in Java.
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version: 1.0.{build}.{branch}
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branches:
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only:
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- master
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only_commits:
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files:
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- jme3-bullet-native/
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skip_tags: true
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max_jobs: 1
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clone_depth: 1
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image: Visual Studio 2013
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environment:
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priv_key:
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secure: g0Q/3gQcGBr74DyDiaTi48DSKEuNAympaHF0pjWeeQgKlPZEBUNPKbBM+okJn13/IvEo5YiQO19l/0G0B6J0oiEAm9h8x+I31jskKFUD5Og9xZkZB0m0aI7zoBReiZTqojIBw8zZo4xXCkOhFTrzxaeJtqdtcObPFGWk4uUdPlcne3e81NHj6TWax2tx+yqA0i6Jkz+Jd+XvbicskgthjCmcNz07XhS7F6niC8REbSU=
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init:
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- ps: >-
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$fileContent = "-----BEGIN EC PRIVATE KEY-----`n"
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$fileContent += $env:priv_key.Replace(' ', "`n")
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$fileContent += "`n-----END EC PRIVATE KEY-----`n"
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Set-Content c:\users\appveyor\.ssh\id_rsa $fileContent
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install:
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- cmd: del C:\Users\appveyor\.gradle\caches\modules-2\modules-2.lock
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build_script:
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- cmd: gradlew.bat --no-daemon :jme3-bullet-native:assemble
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cache:
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- C:\Users\appveyor\.gradle\caches
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- C:\Users\appveyor\.gradle\wrapper
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- jme3-bullet-native\bullet3.zip
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test: off
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deploy: off
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on_success:
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- cmd: >-
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git checkout -q %APPVEYOR_REPO_BRANCH%
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git add -- jme3-bullet-native/libs/native/windows/
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git commit -m "[ci skip] bullet: update windows natives"
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git pull -q --rebase
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git push git@github.com:jMonkeyEngine/jmonkeyengine.git
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