A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglCanvas.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.system.jogl;
import com.jme3.system.JmeCanvasContext;
import java.awt.Canvas;
import java.util.logging.Logger;
import javax.media.opengl.GLAutoDrawable;
public class JoglCanvas extends JoglAbstractDisplay implements JmeCanvasContext {
private static final Logger logger = Logger.getLogger(JoglCanvas.class.getName());
private int width, height;
public JoglCanvas(){
super();
initGLCanvas();
}
public Type getType() {
return Type.Canvas;
}
public void setTitle(String title) {
}
public void restart() {
}
public void create(boolean waitFor){
if (waitFor)
waitFor(true);
}
public void destroy(boolean waitFor){
if (waitFor)
waitFor(false);
if (animator.isAnimating())
animator.stop();
}
@Override
protected void onCanvasRemoved(){
super.onCanvasRemoved();
created.set(false);
waitFor(false);
}
@Override
protected void onCanvasAdded(){
startGLCanvas();
}
public void init(GLAutoDrawable drawable) {
canvas.requestFocus();
super.internalCreate();
logger.fine("Display created.");
renderer.initialize();
listener.initialize();
}
@Override
protected void startGLCanvas() {
frameRate = settings.getFrameRate();
super.startGLCanvas();
}
public void display(GLAutoDrawable glad) {
if (!created.get() && renderer != null){
listener.destroy();
logger.fine("Canvas destroyed.");
super.internalDestroy();
return;
}
int newWidth = Math.max(canvas.getWidth(), 1);
int newHeight = Math.max(canvas.getHeight(), 1);
if (width != newWidth || height != newHeight) {
width = newWidth;
height = newHeight;
if (listener != null) {
listener.reshape(width, height);
}
}
boolean flush = autoFlush.get();
if (flush && !wasAnimating){
animator.start();
wasAnimating = true;
}else if (!flush && wasAnimating){
animator.stop();
wasAnimating = false;
}
listener.update();
renderer.postFrame();
}
public Canvas getCanvas() {
return canvas;
}
@Override
public void dispose(GLAutoDrawable arg0) {
}
}