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										 |  |  | /*
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							|  |  |  |  * Copyright (c) 2009-2010 jMonkeyEngine
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							|  |  |  |  * All rights reserved.
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							|  |  |  |  *
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							|  |  |  |  * Redistribution and use in source and binary forms, with or without
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							|  |  |  |  * modification, are permitted provided that the following conditions are
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							|  |  |  |  * met:
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							|  |  |  |  *
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							|  |  |  |  * * Redistributions of source code must retain the above copyright
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							|  |  |  |  *   notice, this list of conditions and the following disclaimer.
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							|  |  |  |  *
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							|  |  |  |  * * Redistributions in binary form must reproduce the above copyright
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							|  |  |  |  *   notice, this list of conditions and the following disclaimer in the
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							|  |  |  |  *   documentation and/or other materials provided with the distribution.
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							|  |  |  |  *
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							|  |  |  |  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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							|  |  |  |  *   may be used to endorse or promote products derived from this software
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							|  |  |  |  *   without specific prior written permission.
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							|  |  |  |  *
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							|  |  |  |  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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							|  |  |  |  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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							|  |  |  |  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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							|  |  |  |  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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							|  |  |  |  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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							|  |  |  |  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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							|  |  |  |  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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							|  |  |  |  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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							|  |  |  |  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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							|  |  |  |  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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							|  |  |  |  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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							|  |  |  |  */
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							|  |  |  | 
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							|  |  |  | package jme3test.effect;
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							|  |  |  | 
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							|  |  |  | import com.jme3.app.SimpleApplication;
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							|  |  |  | import com.jme3.effect.ParticleEmitter;
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							|  |  |  | import com.jme3.effect.ParticleMesh.Type;
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										 |  |  | import com.jme3.effect.shapes.EmitterSphereShape;
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										 |  |  | import com.jme3.material.Material;
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							|  |  |  | import com.jme3.math.FastMath;
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							|  |  |  | import com.jme3.math.Vector3f;
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							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  * Particle that moves in a circle.
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							|  |  |  |  *
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							|  |  |  |  * @author Kirill Vainer
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							|  |  |  |  */
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							|  |  |  | public class TestMovingParticle  extends SimpleApplication {
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							|  |  |  | 
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							|  |  |  |     private ParticleEmitter emit;
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							|  |  |  |     private float angle = 0;
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							|  |  |  | 
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							|  |  |  |     public static void main(String[] args){
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							|  |  |  |         TestMovingParticle app = new TestMovingParticle();
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							|  |  |  |         app.start();
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							|  |  |  |     }
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							|  |  |  | 
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							|  |  |  |     @Override
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							|  |  |  |     public void simpleInitApp() {
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							|  |  |  |         emit = new ParticleEmitter("Emitter", Type.Triangle, 200);
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							|  |  |  |         emit.setGravity(0);
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										 |  |  |         emit.setVelocityVariation(1);
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										 |  |  |         emit.setLowLife(1);
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							|  |  |  |         emit.setHighLife(1);
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										 |  |  |         emit.setInitialVelocity(new Vector3f(0, .5f, 0));
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										 |  |  |         emit.setImagesX(15);
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							|  |  |  |         Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
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							|  |  |  |         mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
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							|  |  |  |         emit.setMaterial(mat);
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							|  |  |  |         rootNode.attachChild(emit);
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							|  |  |  |     }
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							|  |  |  |     @Override
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							|  |  |  |     public void simpleUpdate(float tpf){
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							|  |  |  |         angle += tpf;
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							|  |  |  |         angle %= FastMath.TWO_PI;
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							|  |  |  |         float x = FastMath.cos(angle) * 2;
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							|  |  |  |         float y = FastMath.sin(angle) * 2;
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							|  |  |  |         emit.setLocalTranslation(x, 0, y);
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							|  |  |  |     }
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							|  |  |  | 
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							|  |  |  | }
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