A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
jmonkeyengine/engine/src/desktop/com/jme3/util/Screenshots.java

53 lines
1.6 KiB

package com.jme3.util;
import com.jme3.util.*;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferByte;
import java.awt.image.WritableRaster;
import java.nio.ByteBuffer;
public final class Screenshots {
public static void convertScreenShot(ByteBuffer bgraBuf, BufferedImage out){
WritableRaster wr = out.getRaster();
DataBufferByte db = (DataBufferByte) wr.getDataBuffer();
byte[] cpuArray = db.getData();
// copy native memory to java memory
bgraBuf.clear();
bgraBuf.get(cpuArray);
bgraBuf.clear();
int width = wr.getWidth();
int height = wr.getHeight();
// flip the components the way AWT likes them
for (int y = 0; y < height / 2; y++){
for (int x = 0; x < width; x++){
int inPtr = (y * width + x) * 4;
int outPtr = ((height-y-1) * width + x) * 4;
byte b1 = cpuArray[inPtr+0];
byte g1 = cpuArray[inPtr+1];
byte r1 = cpuArray[inPtr+2];
byte a1 = cpuArray[inPtr+3];
byte b2 = cpuArray[outPtr+0];
byte g2 = cpuArray[outPtr+1];
byte r2 = cpuArray[outPtr+2];
byte a2 = cpuArray[outPtr+3];
cpuArray[outPtr+0] = a1;
cpuArray[outPtr+1] = b1;
cpuArray[outPtr+2] = g1;
cpuArray[outPtr+3] = r1;
cpuArray[inPtr+0] = a2;
cpuArray[inPtr+1] = b2;
cpuArray[inPtr+2] = g2;
cpuArray[inPtr+3] = r2;
}
}
}
}