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113 lines
4.5 KiB
113 lines
4.5 KiB
14 years ago
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.helloworld;
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import com.jme3.app.SimpleApplication;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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/** Sample 11 - how to create fire, water, and explosion effects. */
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public class HelloEffects extends SimpleApplication {
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public static void main(String[] args) {
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HelloEffects app = new HelloEffects();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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ParticleEmitter fire =
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new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
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Material mat_red = new Material(assetManager,
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"Common/MatDefs/Misc/Particle.j3md");
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mat_red.setTexture("Texture", assetManager.loadTexture(
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"Effects/Explosion/flame.png"));
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fire.setMaterial(mat_red);
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fire.setImagesX(2);
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fire.setImagesY(2); // 2x2 texture animation
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fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red
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fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
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fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
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fire.setStartSize(1.5f);
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fire.setEndSize(0.1f);
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fire.setGravity(0, 0, 0);
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fire.setLowLife(1f);
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fire.setHighLife(3f);
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fire.getParticleInfluencer().setVelocityVariation(0.3f);
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rootNode.attachChild(fire);
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ParticleEmitter debris =
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new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 10);
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Material debris_mat = new Material(assetManager,
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"Common/MatDefs/Misc/Particle.j3md");
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debris_mat.setTexture("Texture", assetManager.loadTexture(
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"Effects/Explosion/Debris.png"));
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debris.setMaterial(debris_mat);
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debris.setImagesX(3);
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debris.setImagesY(3); // 3x3 texture animation
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debris.setSelectRandomImage(true);
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debris.setRotateSpeed(4);
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debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 4, 0));
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debris.setStartColor(ColorRGBA.White);
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debris.setGravity(0, 6, 0);
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debris.getParticleInfluencer().setVelocityVariation(.60f);
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rootNode.attachChild(debris);
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debris.emitAllParticles();
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// ParticleEmitter water =
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// new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 20);
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// Material mat_blue = new Material(assetManager,
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// "Common/MatDefs/Misc/Particle.j3md");
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// mat_blue.setTexture("Texture", assetManager.loadTexture(
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// "Effects/Explosion/flame.png"));
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// water.setMaterial(mat_blue);
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// water.setImagesX(2);
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// water.setImagesY(2); // 2x2 texture animation
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// water.setStartColor( ColorRGBA.Blue);
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// water.setEndColor( ColorRGBA.Cyan);
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// water.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -4, 0));
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// water.setStartSize(1f);
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// water.setEndSize(1.5f);
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// water.setGravity(0,1,0);
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// water.setLowLife(1f);
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// water.setHighLife(1f);
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// water.getParticleInfluencer().setVelocityVariation(0.1f);
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// water.setLocalTranslation(0, 6, 0);
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// rootNode.attachChild(water);
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}
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}
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