A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_Cone...

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/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_ConeJoint */
#ifndef _Included_com_jme3_bullet_joints_ConeJoint
#define _Included_com_jme3_bullet_joints_ConeJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_ConeJoint
* Method: setLimit
* Signature: (JFFF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_ConeJoint_setLimit
(JNIEnv *, jobject, jlong, jfloat, jfloat, jfloat);
/*
* Class: com_jme3_bullet_joints_ConeJoint
* Method: setAngularOnly
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_ConeJoint_setAngularOnly
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: com_jme3_bullet_joints_ConeJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_ConeJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif