A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_P...

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Author: Normen Hansen
*/
#include "com_jme3_bullet_collision_PhysicsCollisionObject.h"
#include "jmeBulletUtil.h"
#include "jmePhysicsSpace.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: attachCollisionShape
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_attachCollisionShape
(JNIEnv * env, jobject object, jlong objectId, jlong shapeId) {
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
if (collisionObject == NULL) {
jclass newExc = env->FindClass("java/lang/IllegalStateException");
env->ThrowNew(newExc, "The collision object does not exist.");
return;
}
btCollisionShape* collisionShape = reinterpret_cast<btCollisionShape*>(shapeId);
if (collisionShape == NULL) {
jclass newExc = env->FindClass("java/lang/IllegalStateException");
env->ThrowNew(newExc, "The collision shape does not exist.");
return;
}
collisionObject->setCollisionShape(collisionShape);
}
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_finalizeNative
(JNIEnv * env, jobject object, jlong objectId) {
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
if (collisionObject == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
if (collisionObject -> getUserPointer() != NULL){
jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
delete(userPointer);
}
delete(collisionObject);
}
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: initUserPointer
* Signature: (JII)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_initUserPointer
(JNIEnv *env, jobject object, jlong objectId, jint group, jint groups) {
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
if (collisionObject == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
if (userPointer != NULL) {
// delete(userPointer);
}
userPointer = new jmeUserPointer();
userPointer -> javaCollisionObject = env->NewWeakGlobalRef(object);
userPointer -> group = group;
userPointer -> groups = groups;
userPointer -> space = NULL;
collisionObject -> setUserPointer(userPointer);
}
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: setCollisionGroup
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_setCollisionGroup
(JNIEnv *env, jobject object, jlong objectId, jint group) {
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
if (collisionObject == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
if (userPointer != NULL){
userPointer -> group = group;
}
}
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: setCollideWithGroups
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_setCollideWithGroups
(JNIEnv *env, jobject object, jlong objectId, jint groups) {
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
if (collisionObject == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
if (userPointer != NULL){
userPointer -> groups = groups;
}
}
#ifdef __cplusplus
}
#endif