155 lines
6.3 KiB
Java
155 lines
6.3 KiB
Java
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.collision;
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import com.jme3.app.SimpleApplication;
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import com.jme3.collision.CollisionResult;
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import com.jme3.collision.CollisionResults;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Ray;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.debug.Arrow;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Sphere;
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public class TestMousePick extends SimpleApplication {
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public static void main(String[] args) {
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TestMousePick app = new TestMousePick();
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app.start();
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}
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Node shootables;
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Geometry mark;
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@Override
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public void simpleInitApp() {
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flyCam.setEnabled(false);
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initMark(); // a red sphere to mark the hit
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/** create four colored boxes and a floor to shoot at: */
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shootables = new Node("Shootables");
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rootNode.attachChild(shootables);
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shootables.attachChild(makeCube("a Dragon", -2f, 0f, 1f));
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shootables.attachChild(makeCube("a tin can", 1f, -2f, 0f));
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shootables.attachChild(makeCube("the Sheriff", 0f, 1f, -2f));
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shootables.attachChild(makeCube("the Deputy", 1f, 0f, -4f));
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shootables.attachChild(makeFloor());
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shootables.attachChild(makeCharacter());
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}
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@Override
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public void simpleUpdate(float tpf){
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Vector3f origin = cam.getWorldCoordinates(inputManager.getCursorPosition(), 0.0f);
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Vector3f direction = cam.getWorldCoordinates(inputManager.getCursorPosition(), 0.3f);
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direction.subtractLocal(origin).normalizeLocal();
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Ray ray = new Ray(origin, direction);
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CollisionResults results = new CollisionResults();
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shootables.collideWith(ray, results);
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// System.out.println("----- Collisions? " + results.size() + "-----");
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// for (int i = 0; i < results.size(); i++) {
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// // For each hit, we know distance, impact point, name of geometry.
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// float dist = results.getCollision(i).getDistance();
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// Vector3f pt = results.getCollision(i).getWorldContactPoint();
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// String hit = results.getCollision(i).getGeometry().getName();
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// System.out.println("* Collision #" + i);
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// System.out.println(" You shot " + hit + " at " + pt + ", " + dist + " wu away.");
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// }
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if (results.size() > 0) {
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CollisionResult closest = results.getClosestCollision();
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mark.setLocalTranslation(closest.getContactPoint());
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Quaternion q = new Quaternion();
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q.lookAt(closest.getContactNormal(), Vector3f.UNIT_Y);
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mark.setLocalRotation(q);
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rootNode.attachChild(mark);
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} else {
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rootNode.detachChild(mark);
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}
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}
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/** A cube object for target practice */
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protected Geometry makeCube(String name, float x, float y, float z) {
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Box box = new Box(new Vector3f(x, y, z), 1, 1, 1);
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Geometry cube = new Geometry(name, box);
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Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
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mat1.setColor("Color", ColorRGBA.randomColor());
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cube.setMaterial(mat1);
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return cube;
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}
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/** A floor to show that the "shot" can go through several objects. */
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protected Geometry makeFloor() {
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Box box = new Box(new Vector3f(0, -4, -5), 15, .2f, 15);
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Geometry floor = new Geometry("the Floor", box);
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Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
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mat1.setColor("Color", ColorRGBA.Gray);
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floor.setMaterial(mat1);
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return floor;
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}
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/** A red ball that marks the last spot that was "hit" by the "shot". */
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protected void initMark() {
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Arrow arrow = new Arrow(Vector3f.UNIT_Z.mult(2f));
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arrow.setLineWidth(3);
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//Sphere sphere = new Sphere(30, 30, 0.2f);
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mark = new Geometry("BOOM!", arrow);
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//mark = new Geometry("BOOM!", sphere);
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Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
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mark_mat.setColor("Color", ColorRGBA.Red);
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mark.setMaterial(mark_mat);
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}
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protected Spatial makeCharacter() {
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// load a character from jme3test-test-data
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Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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golem.scale(0.5f);
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golem.setLocalTranslation(-1.0f, -1.5f, -0.6f);
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// We must add a light to make the model visible
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DirectionalLight sun = new DirectionalLight();
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sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
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golem.addLight(sun);
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return golem;
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}
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}
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