A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-angelfont/src/com/jme3/gde/angelfont/AngelFontVisualPanel2.java

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1.4 KiB

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.gde.angelfont;
import javax.swing.JPanel;
public final class AngelFontVisualPanel2 extends JPanel {
/** Creates new form AngelFontVisualPanel2 */
public AngelFontVisualPanel2() {
initComponents();
}
@Override
public String getName() {
return "Step #2";
}
/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
// <editor-fold defaultstate="collapsed" desc="Generated Code">//GEN-BEGIN:initComponents
private void initComponents() {
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this);
this.setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 360, Short.MAX_VALUE)
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 256, Short.MAX_VALUE)
);
}// </editor-fold>//GEN-END:initComponents
// Variables declaration - do not modify//GEN-BEGIN:variables
// End of variables declaration//GEN-END:variables
}