2011-03-14 12:55:32 +00:00
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/*
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2018-12-16 13:44:01 -08:00
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* Copyright (c) 2009-2018 jMonkeyEngine
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2011-03-14 12:55:32 +00:00
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.bullet;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bounding.BoundingBox;
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2011-12-03 14:06:48 +00:00
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import com.jme3.bullet.BulletAppState;
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2011-03-14 12:55:32 +00:00
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.control.VehicleControl;
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import com.jme3.bullet.objects.VehicleWheel;
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import com.jme3.bullet.util.CollisionShapeFactory;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.math.FastMath;
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import com.jme3.math.Matrix3f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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public class TestFancyCar extends SimpleApplication implements ActionListener {
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private BulletAppState bulletAppState;
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private VehicleControl player;
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private VehicleWheel fr, fl, br, bl;
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private Node node_fr, node_fl, node_br, node_bl;
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private float wheelRadius;
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private float steeringValue = 0;
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private float accelerationValue = 0;
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private Node carNode;
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public static void main(String[] args) {
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2014-05-20 23:54:43 +02:00
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TestFancyCar app = new TestFancyCar();
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2011-03-14 12:55:32 +00:00
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app.start();
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}
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private void setupKeys() {
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inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
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inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
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inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));
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inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));
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inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
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inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN));
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inputManager.addListener(this, "Lefts");
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inputManager.addListener(this, "Rights");
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inputManager.addListener(this, "Ups");
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inputManager.addListener(this, "Downs");
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inputManager.addListener(this, "Space");
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inputManager.addListener(this, "Reset");
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}
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@Override
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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cam.setFrustumFar(150f);
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flyCam.setMoveSpeed(10);
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setupKeys();
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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// setupFloor();
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buildPlayer();
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.5f, -1f, -0.3f).normalizeLocal());
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rootNode.addLight(dl);
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dl = new DirectionalLight();
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dl.setDirection(new Vector3f(0.5f, -0.1f, 0.3f).normalizeLocal());
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2014-05-20 23:54:43 +02:00
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// rootNode.addLight(dl);
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2011-03-14 12:55:32 +00:00
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}
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private PhysicsSpace getPhysicsSpace() {
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return bulletAppState.getPhysicsSpace();
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}
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// public void setupFloor() {
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// Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
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// mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat);
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//// mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
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//// mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat);
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//
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// Box floor = new Box(Vector3f.ZERO, 140, 1f, 140);
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// floor.scaleTextureCoordinates(new Vector2f(112.0f, 112.0f));
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// Geometry floorGeom = new Geometry("Floor", floor);
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// floorGeom.setShadowMode(ShadowMode.Receive);
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// floorGeom.setMaterial(mat);
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//
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// PhysicsNode tb = new PhysicsNode(floorGeom, new MeshCollisionShape(floorGeom.getMesh()), 0);
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// tb.setLocalTranslation(new Vector3f(0f, -6, 0f));
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//// tb.attachDebugShape(assetManager);
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// rootNode.attachChild(tb);
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// getPhysicsSpace().add(tb);
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// }
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private Geometry findGeom(Spatial spatial, String name) {
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if (spatial instanceof Node) {
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Node node = (Node) spatial;
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for (int i = 0; i < node.getQuantity(); i++) {
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Spatial child = node.getChild(i);
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Geometry result = findGeom(child, name);
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if (result != null) {
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return result;
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}
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}
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} else if (spatial instanceof Geometry) {
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if (spatial.getName().startsWith(name)) {
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return (Geometry) spatial;
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}
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}
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return null;
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}
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private void buildPlayer() {
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float stiffness = 120.0f;//200=f1 car
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float compValue = 0.2f; //(lower than damp!)
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float dampValue = 0.3f;
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final float mass = 400;
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//Load model and get chassis Geometry
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carNode = (Node)assetManager.loadModel("Models/Ferrari/Car.scene");
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carNode.setShadowMode(ShadowMode.Cast);
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Geometry chasis = findGeom(carNode, "Car");
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BoundingBox box = (BoundingBox) chasis.getModelBound();
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//Create a hull collision shape for the chassis
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CollisionShape carHull = CollisionShapeFactory.createDynamicMeshShape(chasis);
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//Create a vehicle control
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player = new VehicleControl(carHull, mass);
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carNode.addControl(player);
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//Setting default values for wheels
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player.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
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player.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
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player.setSuspensionStiffness(stiffness);
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player.setMaxSuspensionForce(10000);
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//Create four wheels and add them at their locations
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//note that our fancy car actually goes backwards..
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Vector3f wheelDirection = new Vector3f(0, -1, 0);
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Vector3f wheelAxle = new Vector3f(-1, 0, 0);
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Geometry wheel_fr = findGeom(carNode, "WheelFrontRight");
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wheel_fr.center();
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box = (BoundingBox) wheel_fr.getModelBound();
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wheelRadius = box.getYExtent();
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float back_wheel_h = (wheelRadius * 1.7f) - 1f;
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float front_wheel_h = (wheelRadius * 1.9f) - 1f;
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player.addWheel(wheel_fr.getParent(), box.getCenter().add(0, -front_wheel_h, 0),
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wheelDirection, wheelAxle, 0.2f, wheelRadius, true);
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Geometry wheel_fl = findGeom(carNode, "WheelFrontLeft");
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wheel_fl.center();
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box = (BoundingBox) wheel_fl.getModelBound();
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player.addWheel(wheel_fl.getParent(), box.getCenter().add(0, -front_wheel_h, 0),
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wheelDirection, wheelAxle, 0.2f, wheelRadius, true);
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Geometry wheel_br = findGeom(carNode, "WheelBackRight");
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wheel_br.center();
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box = (BoundingBox) wheel_br.getModelBound();
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player.addWheel(wheel_br.getParent(), box.getCenter().add(0, -back_wheel_h, 0),
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wheelDirection, wheelAxle, 0.2f, wheelRadius, false);
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Geometry wheel_bl = findGeom(carNode, "WheelBackLeft");
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wheel_bl.center();
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box = (BoundingBox) wheel_bl.getModelBound();
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player.addWheel(wheel_bl.getParent(), box.getCenter().add(0, -back_wheel_h, 0),
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wheelDirection, wheelAxle, 0.2f, wheelRadius, false);
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player.getWheel(2).setFrictionSlip(4);
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player.getWheel(3).setFrictionSlip(4);
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rootNode.attachChild(carNode);
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getPhysicsSpace().add(player);
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}
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public void onAction(String binding, boolean value, float tpf) {
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if (binding.equals("Lefts")) {
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if (value) {
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steeringValue += .5f;
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} else {
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steeringValue += -.5f;
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}
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player.steer(steeringValue);
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} else if (binding.equals("Rights")) {
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if (value) {
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steeringValue += -.5f;
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} else {
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steeringValue += .5f;
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}
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player.steer(steeringValue);
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} //note that our fancy car actually goes backwards..
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else if (binding.equals("Ups")) {
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if (value) {
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accelerationValue -= 800;
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} else {
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accelerationValue += 800;
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}
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player.accelerate(accelerationValue);
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player.setCollisionShape(CollisionShapeFactory.createDynamicMeshShape(findGeom(carNode, "Car")));
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} else if (binding.equals("Downs")) {
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if (value) {
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player.brake(40f);
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} else {
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player.brake(0f);
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}
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} else if (binding.equals("Reset")) {
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if (value) {
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System.out.println("Reset");
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player.setPhysicsLocation(Vector3f.ZERO);
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player.setPhysicsRotation(new Matrix3f());
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player.setLinearVelocity(Vector3f.ZERO);
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player.setAngularVelocity(Vector3f.ZERO);
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player.resetSuspension();
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} else {
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}
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}
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}
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@Override
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public void simpleUpdate(float tpf) {
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cam.lookAt(carNode.getWorldTranslation(), Vector3f.UNIT_Y);
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}
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}
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