A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_Phy...

216 lines
7.5 KiB

/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_objects_PhysicsCharacter */
#ifndef _Included_com_jme3_bullet_objects_PhysicsCharacter
#define _Included_com_jme3_bullet_objects_PhysicsCharacter
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE 0L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01 1L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02 2L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03 4L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04 8L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05 16L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06 32L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07 64L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08 128L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09 256L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10 512L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11 1024L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12 2048L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13 4096L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14 8192L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15 16384L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16 32768L
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: createGhostObject
* Signature: ()J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject
(JNIEnv *, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setCharacterFlags
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: createCharacterObject
* Signature: (JJF)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject
(JNIEnv *, jobject, jlong, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: warp
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_warp
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setWalkDirection
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setWalkDirection
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setUpAxis
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUpAxis
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setFallSpeed
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setFallSpeed
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setJumpSpeed
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setJumpSpeed
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setGravity
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getGravity
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setMaxSlope
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxSlope
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getMaxSlope
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxSlope
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: onGround
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_onGround
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: jump
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getPhysicsLocation
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getPhysicsLocation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setCcdSweptSphereRadius
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdSweptSphereRadius
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setCcdMotionThreshold
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdMotionThreshold
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getCcdSweptSphereRadius
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSweptSphereRadius
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getCcdMotionThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdMotionThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getCcdSquareMotionThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSquareMotionThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: finalizeNativeCharacter
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_finalizeNativeCharacter
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif