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216 lines
7.5 KiB
216 lines
7.5 KiB
13 years ago
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/* DO NOT EDIT THIS FILE - it is machine generated */
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#include <jni.h>
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/* Header for class com_jme3_bullet_objects_PhysicsCharacter */
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#ifndef _Included_com_jme3_bullet_objects_PhysicsCharacter
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#define _Included_com_jme3_bullet_objects_PhysicsCharacter
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#ifdef __cplusplus
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extern "C" {
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#endif
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE 0L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01 1L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02 2L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03 4L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04 8L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05 16L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06 32L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07 64L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08 128L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09 256L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10 512L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11 1024L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12 2048L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13 4096L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14 8192L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15 16384L
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#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16
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#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16 32768L
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: createGhostObject
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* Signature: ()J
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*/
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JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject
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(JNIEnv *, jobject);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setCharacterFlags
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags
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(JNIEnv *, jobject, jlong);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: createCharacterObject
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* Signature: (JJF)J
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*/
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JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject
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(JNIEnv *, jobject, jlong, jlong, jfloat);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: warp
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_warp
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(JNIEnv *, jobject, jlong, jobject);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setWalkDirection
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setWalkDirection
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(JNIEnv *, jobject, jlong, jobject);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setUpAxis
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* Signature: (JI)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUpAxis
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(JNIEnv *, jobject, jlong, jint);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setFallSpeed
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setFallSpeed
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(JNIEnv *, jobject, jlong, jfloat);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setJumpSpeed
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setJumpSpeed
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(JNIEnv *, jobject, jlong, jfloat);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setGravity
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
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(JNIEnv *, jobject, jlong, jfloat);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getGravity
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
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(JNIEnv *, jobject, jlong);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setMaxSlope
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxSlope
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(JNIEnv *, jobject, jlong, jfloat);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getMaxSlope
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxSlope
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(JNIEnv *, jobject, jlong);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: onGround
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* Signature: (J)Z
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*/
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JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_onGround
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(JNIEnv *, jobject, jlong);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: jump
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
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(JNIEnv *, jobject, jlong);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getPhysicsLocation
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getPhysicsLocation
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(JNIEnv *, jobject, jlong, jobject);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setCcdSweptSphereRadius
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdSweptSphereRadius
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(JNIEnv *, jobject, jlong, jfloat);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setCcdMotionThreshold
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdMotionThreshold
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(JNIEnv *, jobject, jlong, jfloat);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getCcdSweptSphereRadius
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSweptSphereRadius
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(JNIEnv *, jobject, jlong);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getCcdMotionThreshold
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdMotionThreshold
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(JNIEnv *, jobject, jlong);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getCcdSquareMotionThreshold
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSquareMotionThreshold
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(JNIEnv *, jobject, jlong);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: finalizeNativeCharacter
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_finalizeNativeCharacter
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(JNIEnv *, jobject, jlong);
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#ifdef __cplusplus
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}
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#endif
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#endif
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