A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_Poin...

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/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_Point2PointJoint */
#ifndef _Included_com_jme3_bullet_joints_Point2PointJoint
#define _Included_com_jme3_bullet_joints_Point2PointJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: setDamping
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_setDamping
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: setImpulseClamp
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_setImpulseClamp
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: setTau
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_setTau
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: getDamping
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_getDamping
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: getImpulseClamp
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_getImpulseClamp
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: getTau
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_getTau
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif