2012-02-24 12:16:43 +00:00
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attribute vec4 inPosition;
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attribute vec2 inTexCoord;
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2013-08-26 16:17:48 +00:00
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2012-02-24 12:16:43 +00:00
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varying vec2 texCoord;
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2013-08-26 16:17:48 +00:00
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void main() {
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vec2 pos = inPosition.xy * 2.0 - 1.0;
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2013-01-22 23:10:08 +00:00
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gl_Position = vec4(pos, 0.0, 1.0);
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2012-02-24 12:16:43 +00:00
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texCoord = inTexCoord;
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}
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