|
|
|
/*
|
|
|
|
* Copyright (c) 2009-2010 jMonkeyEngine
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* Redistribution and use in source and binary forms, with or without
|
|
|
|
* modification, are permitted provided that the following conditions are
|
|
|
|
* met:
|
|
|
|
*
|
|
|
|
* * Redistributions of source code must retain the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer.
|
|
|
|
*
|
|
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
|
|
* documentation and/or other materials provided with the distribution.
|
|
|
|
*
|
|
|
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
|
|
* may be used to endorse or promote products derived from this software
|
|
|
|
* without specific prior written permission.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
package jme3test.stress;
|
|
|
|
|
|
|
|
import com.jme3.app.SimpleApplication;
|
|
|
|
import com.jme3.material.Material;
|
|
|
|
import com.jme3.math.Vector3f;
|
|
|
|
import com.jme3.renderer.GLObjectManager;
|
|
|
|
import com.jme3.scene.Geometry;
|
|
|
|
import com.jme3.scene.Mesh;
|
|
|
|
import com.jme3.scene.Node;
|
|
|
|
import com.jme3.scene.Spatial.CullHint;
|
|
|
|
import com.jme3.scene.shape.Sphere;
|
|
|
|
import java.util.logging.Level;
|
|
|
|
import java.util.logging.Logger;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Generates 400 new meshes every frame then leaks them.
|
|
|
|
* Notice how memory usage stays constant and OpenGL objects
|
|
|
|
* are properly destroyed.
|
|
|
|
*/
|
|
|
|
public class TestLeakingGL extends SimpleApplication {
|
|
|
|
|
|
|
|
private Material solidColor;
|
|
|
|
private Sphere original;
|
|
|
|
|
|
|
|
public static void main(String[] args){
|
|
|
|
TestLeakingGL app = new TestLeakingGL();
|
|
|
|
app.start();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void simpleInitApp() {
|
|
|
|
original = new Sphere(4, 4, 1);
|
|
|
|
original.setStatic();
|
|
|
|
original.setInterleaved();
|
|
|
|
|
|
|
|
// this will make sure all spheres are rendered always
|
|
|
|
rootNode.setCullHint(CullHint.Never);
|
|
|
|
solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
|
|
|
|
cam.setLocation(new Vector3f(0, 5, 0));
|
|
|
|
cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
|
|
|
|
|
|
|
Logger.getLogger(Node.class.getName()).setLevel(Level.WARNING);
|
|
|
|
Logger.getLogger(GLObjectManager.class.getName()).setLevel(Level.WARNING);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void simpleUpdate(float tpf){
|
|
|
|
rootNode.detachAllChildren();
|
|
|
|
for (int y = -15; y < 15; y++){
|
|
|
|
for (int x = -15; x < 15; x++){
|
|
|
|
Mesh sphMesh = original.deepClone();
|
|
|
|
Geometry sphere = new Geometry("sphere", sphMesh);
|
|
|
|
|
|
|
|
sphere.setMaterial(solidColor);
|
|
|
|
sphere.setLocalTranslation(x * 1.5f, 0, y * 1.5f);
|
|
|
|
rootNode.attachChild(sphere);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|