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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.animation;
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import com.jme3.cinematic.Cinematic;
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import com.jme3.animation.LoopMode;
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import com.jme3.cinematic.events.CinematicEvent;
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import com.jme3.cinematic.events.MotionTrack;
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import com.jme3.cinematic.MotionPath;
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import com.jme3.cinematic.events.SoundTrack;
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import com.jme3.app.SimpleApplication;
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import com.jme3.cinematic.events.AbstractCinematicEvent;
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import com.jme3.cinematic.events.AnimationTrack;
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import com.jme3.cinematic.PlayState;
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import com.jme3.cinematic.events.CinematicEventListener;
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import com.jme3.cinematic.events.PositionTrack;
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import com.jme3.cinematic.events.RotationTrack;
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import com.jme3.cinematic.events.ScaleTrack;
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import com.jme3.font.BitmapText;
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import com.jme3.input.ChaseCamera;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.FadeFilter;
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import com.jme3.renderer.Caps;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.CameraNode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.shadow.PssmShadowRenderer;
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public class TestCinematic extends SimpleApplication {
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private Spatial model;
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private Spatial teapot;
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private MotionPath path;
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private MotionTrack cameraMotionTrack;
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private Cinematic cinematic;
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private ChaseCamera chaseCam;
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private FilterPostProcessor fpp;
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private FadeFilter fade;
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public static void main(String[] args) {
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TestCinematic app = new TestCinematic();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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//just some text
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guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
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final BitmapText text = new BitmapText(guiFont, false);
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text.setSize(guiFont.getCharSet().getRenderedSize());
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text.setText("Press enter to play/pause cinematic");
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text.setLocalTranslation((cam.getWidth() - text.getLineWidth()) / 2, cam.getHeight(), 0);
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guiNode.attachChild(text);
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createScene();
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cinematic = new Cinematic(rootNode, 20);
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cinematic.bindUi("Interface/Nifty/CinematicTest.xml");
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stateManager.attach(cinematic);
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createCameraMotion();
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cinematic.addCinematicEvent(0, new AbstractCinematicEvent() {
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@Override
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public void onPlay() {
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fade.setValue(0);
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fade.fadeIn();
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}
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@Override
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public void onUpdate(float tpf) {
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}
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@Override
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public void onStop() {
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}
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@Override
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public void onPause() {
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}
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});
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cinematic.addCinematicEvent(0, new PositionTrack(teapot, new Vector3f(10, 0, 10), 0));
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cinematic.addCinematicEvent(0, new ScaleTrack(teapot, new Vector3f(1, 1, 1), 0));
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float[] rotation = {0, 0, 0};
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cinematic.addCinematicEvent(0, new RotationTrack(teapot, rotation, 0));
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cinematic.addCinematicEvent(0, new PositionTrack(teapot, new Vector3f(10, 0, -10), 20));
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cinematic.addCinematicEvent(0, new ScaleTrack(teapot, new Vector3f(4, 4, 4), 10));
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cinematic.addCinematicEvent(10, new ScaleTrack(teapot, new Vector3f(1, 1, 1), 10));
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float[] rotation2 = {0, FastMath.TWO_PI, 0};
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cinematic.addCinematicEvent(0, new RotationTrack(teapot, rotation2, 20));
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cinematic.activateCamera(0, "aroundCam");
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cinematic.addCinematicEvent(0, cameraMotionTrack);
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cinematic.addCinematicEvent(0, new SoundTrack("Sound/Environment/Nature.ogg", LoopMode.Loop));
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cinematic.addCinematicEvent(3, new SoundTrack("Sound/Effects/kick.wav"));
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cinematic.addCinematicEvent(3, new SubtitleTrack("start", 3, "jMonkey engine really kicks A..."));
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cinematic.addCinematicEvent(5.0f, new SoundTrack("Sound/Effects/Beep.ogg", 1));
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cinematic.addCinematicEvent(6, new AnimationTrack(model, "Walk", LoopMode.Loop));
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cinematic.activateCamera(6, "topView");
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cinematic.activateCamera(10, "aroundCam");
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cinematic.addCinematicEvent(19, new AbstractCinematicEvent() {
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@Override
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public void onPlay() {
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fade.fadeOut();
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}
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@Override
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public void onUpdate(float tpf) {
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}
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@Override
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public void onStop() {
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}
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@Override
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public void onPause() {
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}
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});
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cinematic.addListener(new CinematicEventListener() {
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public void onPlay(CinematicEvent cinematic) {
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chaseCam.setEnabled(false);
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System.out.println("play");
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}
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public void onPause(CinematicEvent cinematic) {
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chaseCam.setEnabled(true);
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System.out.println("pause");
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}
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public void onStop(CinematicEvent cinematic) {
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chaseCam.setEnabled(true);
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fade.setValue(1);
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System.out.println("stop");
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}
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});
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flyCam.setEnabled(false);
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chaseCam = new ChaseCamera(cam, model, inputManager);
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initInputs();
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}
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private void createCameraMotion() {
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CameraNode camNode = cinematic.bindCamera("topView", cam);
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camNode.setLocalTranslation(new Vector3f(0, 50, 0));
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camNode.lookAt(model.getLocalTranslation(), Vector3f.UNIT_Y);
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CameraNode camNode2 = cinematic.bindCamera("aroundCam", cam);
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path = new MotionPath();
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path.setCycle(true);
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path.addWayPoint(new Vector3f(20, 3, 0));
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path.addWayPoint(new Vector3f(0, 3, 20));
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path.addWayPoint(new Vector3f(-20, 3, 0));
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path.addWayPoint(new Vector3f(0, 3, -20));
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path.setCurveTension(0.83f);
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cameraMotionTrack = new MotionTrack(camNode2, path);
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cameraMotionTrack.setLoopMode(LoopMode.Loop);
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cameraMotionTrack.setLookAt(model.getWorldTranslation(), Vector3f.UNIT_Y);
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cameraMotionTrack.setDirectionType(MotionTrack.Direction.LookAt);
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}
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private void createScene() {
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model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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model.center();
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model.setShadowMode(ShadowMode.CastAndReceive);
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rootNode.attachChild(model);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Cyan);
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teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
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teapot.setLocalTranslation(10, 0, 10);
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teapot.setMaterial(mat);
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teapot.setShadowMode(ShadowMode.CastAndReceive);
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rootNode.attachChild(teapot);
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Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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matSoil.setBoolean("UseMaterialColors", true);
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matSoil.setColor("Ambient", ColorRGBA.Gray);
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matSoil.setColor("Diffuse", ColorRGBA.Green);
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matSoil.setColor("Specular", ColorRGBA.Black);
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Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -6.0f, 0), 50, 1, 50));
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soil.setMaterial(matSoil);
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soil.setShadowMode(ShadowMode.Receive);
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rootNode.attachChild(soil);
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DirectionalLight light = new DirectionalLight();
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light.setDirection(new Vector3f(0, -1, -1).normalizeLocal());
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light.setColor(ColorRGBA.White.mult(1.5f));
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rootNode.addLight(light);
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fpp = new FilterPostProcessor(assetManager);
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fade = new FadeFilter();
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fpp.addFilter(fade);
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if (renderer.getCaps().contains(Caps.GLSL100)){
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PssmShadowRenderer pssm = new PssmShadowRenderer(assetManager, 512, 1);
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pssm.setDirection(new Vector3f(0, -1, -1).normalizeLocal());
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pssm.setShadowIntensity(0.4f);
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viewPort.addProcessor(pssm);
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viewPort.addProcessor(fpp);
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}
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}
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private void initInputs() {
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inputManager.addMapping("togglePause", new KeyTrigger(keyInput.KEY_RETURN));
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ActionListener acl = new ActionListener() {
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public void onAction(String name, boolean keyPressed, float tpf) {
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if (name.equals("togglePause") && keyPressed) {
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if (cinematic.getPlayState() == PlayState.Playing) {
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cinematic.pause();
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} else {
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cinematic.play();
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}
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}
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}
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};
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inputManager.addListener(acl, "togglePause");
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}
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}
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