A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglOffscreenBuffer.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.system.jogl;
import com.jme3.input.JoyInput;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.TouchInput;
import com.jme3.input.dummy.DummyKeyInput;
import com.jme3.input.dummy.DummyMouseInput;
import com.jogamp.newt.NewtVersion;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.media.opengl.GL;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLOffscreenAutoDrawable;
import javax.media.opengl.GLProfile;
public class JoglOffscreenBuffer extends JoglContext implements Runnable {
private static final Logger logger = Logger.getLogger(JoglOffscreenBuffer.class.getName());
private GLOffscreenAutoDrawable offscreenDrawable;
protected AtomicBoolean needClose = new AtomicBoolean(false);
private int width;
private int height;
private GLCapabilities caps;
protected void initInThread(){
GL gl = GLContext.getCurrentGL();
if (!gl.hasFullFBOSupport()){
logger.severe("Offscreen surfaces are not supported.");
return;
}
int samples = getNumSamplesToUse();
caps = new GLCapabilities(GLProfile.getMaxFixedFunc(true));
caps.setHardwareAccelerated(true);
caps.setDoubleBuffered(true);
caps.setStencilBits(settings.getStencilBits());
caps.setDepthBits(settings.getDepthBits());
caps.setOnscreen(false);
caps.setSampleBuffers(true);
caps.setNumSamples(samples);
offscreenDrawable = GLDrawableFactory.getFactory(GLProfile.getMaxFixedFunc(true)).createOffscreenAutoDrawable(null, caps, null, width, height, null);
offscreenDrawable.display();
renderable.set(true);
logger.fine("Offscreen buffer created.");
super.internalCreate();
listener.initialize();
}
protected boolean checkGLError(){
//FIXME
// NOTE: Always return true since this is used in an "assert" statement
return true;
}
protected void runLoop(){
if (!created.get()) {
throw new IllegalStateException();
}
listener.update();
checkGLError();
renderer.onFrame();
int frameRate = settings.getFrameRate();
if (frameRate >= 1) {
//FIXME
}
}
protected void deinitInThread(){
renderable.set(false);
listener.destroy();
renderer.cleanup();
offscreenDrawable.destroy();
logger.fine("Offscreen buffer destroyed.");
super.internalDestroy();
}
public void run(){
logger.log(Level.FINE, "Using JOGL {0}", NewtVersion.getInstance().getImplementationVersion());
initInThread();
while (!needClose.get()){
runLoop();
}
deinitInThread();
}
public void destroy(boolean waitFor){
needClose.set(true);
if (waitFor) {
waitFor(false);
}
}
public void create(boolean waitFor){
if (created.get()){
logger.warning("create() called when pbuffer is already created!");
return;
}
new Thread(this, "JOGL Renderer Thread").start();
if (waitFor) {
waitFor(true);
}
}
public void restart() {
}
public void setAutoFlushFrames(boolean enabled){
}
public Type getType() {
return Type.OffscreenSurface;
}
@Override
public MouseInput getMouseInput() {
return new DummyMouseInput();
}
@Override
public KeyInput getKeyInput() {
return new DummyKeyInput();
}
@Override
public JoyInput getJoyInput() {
return null;
}
public TouchInput getTouchInput() {
return null;
}
public void setTitle(String title) {
}
}