A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglContext.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.system.jogl;
import com.jme3.input.JoyInput;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.renderer.Renderer;
import com.jme3.renderer.jogl.JoglRenderer;
import com.jme3.system.AppSettings;
import com.jme3.system.JmeContext;
import com.jme3.system.NanoTimer;
import com.jme3.system.SystemListener;
import com.jme3.system.Timer;
import java.nio.IntBuffer;
import java.util.concurrent.atomic.AtomicBoolean;
import javax.media.opengl.GL;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLContext;
public abstract class JoglContext implements JmeContext {
protected AtomicBoolean created = new AtomicBoolean(false);
protected AtomicBoolean renderable = new AtomicBoolean(false);
protected final Object createdLock = new Object();
protected AppSettings settings = new AppSettings(true);
protected JoglRenderer renderer;
protected Timer timer;
protected SystemListener listener;
protected KeyInput keyInput;
protected MouseInput mouseInput;
protected JoyInput joyInput;
public void setSystemListener(SystemListener listener){
this.listener = listener;
}
public void setSettings(AppSettings settings) {
this.settings.copyFrom(settings);
}
public boolean isRenderable(){
return renderable.get();
}
public AppSettings getSettings() {
return settings;
}
public Renderer getRenderer() {
return renderer;
}
public MouseInput getMouseInput() {
return mouseInput;
}
public KeyInput getKeyInput() {
return keyInput;
}
public JoyInput getJoyInput() {
return joyInput;
}
public Timer getTimer() {
return timer;
}
public boolean isCreated() {
return created.get();
}
public void create(){
create(false);
}
public void destroy(){
destroy(false);
}
protected void waitFor(boolean createdVal){
synchronized (createdLock){
while (created.get() != createdVal){
try {
createdLock.wait();
} catch (InterruptedException ex) {
}
}
}
}
public void internalCreate() {
timer = new NanoTimer();
synchronized (createdLock){
created.set(true);
createdLock.notifyAll();
}
}
protected void internalDestroy() {
renderer = null;
timer = null;
renderable.set(false);
synchronized (createdLock){
created.set(false);
createdLock.notifyAll();
}
}
protected int determineMaxSamples(int requestedSamples) {
GL gl = GLContext.getCurrentGL();
if (gl.hasFullFBOSupport()) {
return gl.getMaxRenderbufferSamples();
} else {
if (gl.isExtensionAvailable("GL_ARB_framebuffer_object")
|| gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")) {
IntBuffer intBuf1 = IntBuffer.allocate(1);
gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, intBuf1);
return intBuf1.get(0);
} else {
return Integer.MAX_VALUE;
}
}
}
protected int getNumSamplesToUse() {
int samples = 0;
if (settings.getSamples() > 1){
samples = settings.getSamples();
int supportedSamples = determineMaxSamples(samples);
if (supportedSamples < samples) {
samples = supportedSamples;
}
}
return samples;
}
}