2012-02-24 12:16:43 +00:00
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#import "Common/ShaderLib/MultiSample.glsllib"
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uniform COLORTEXTURE m_Texture;
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uniform float m_Value;
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in vec2 texCoord;
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2015-09-24 13:41:22 +01:00
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out vec4 fragColor;
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2012-02-24 12:16:43 +00:00
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void main() {
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vec4 texVal = getColor(m_Texture, texCoord);
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2015-09-24 13:41:22 +01:00
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fragColor = texVal * m_Value;
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2012-02-24 12:16:43 +00:00
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}
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