A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/bullet/native/com_jme3_bullet_objects_Veh...

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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Author: Normen Hansen
*/
#include "com_jme3_bullet_objects_VehicleWheel.h"
#include "jmeBulletUtil.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getWheelLocation
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getWheelLocation
(JNIEnv *env, jobject object, jlong wheelId, jobject out) {
btWheelInfo* wheel = (btWheelInfo*) wheelId;
jmeBulletUtil::convert(env, &wheel->m_worldTransform.getOrigin(), out);
}
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getWheelRotation
* Signature: (JLcom/jme3/math/Matrix3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getWheelRotation
(JNIEnv *env, jobject object, jlong wheelId, jobject out) {
btWheelInfo* wheel = (btWheelInfo*) wheelId;
jmeBulletUtil::convert(env, &wheel->m_worldTransform.getBasis(), out);
}
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: applyInfo
* Signature: (JFFFFFFFFZF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_applyInfo
(JNIEnv *env, jobject object, jlong wheelId, jfloat suspensionStiffness, jfloat wheelsDampingRelaxation, jfloat wheelsDampingCompression, jfloat frictionSlip, jfloat rollInfluence, jfloat maxSuspensionTravelCm, jfloat maxSuspensionForce, jfloat radius, jboolean frontWheel, jfloat restLength) {
btWheelInfo* wheelInfo = (btWheelInfo*) wheelId;
wheelInfo->m_suspensionStiffness = suspensionStiffness;
wheelInfo->m_wheelsDampingRelaxation = wheelsDampingRelaxation;
wheelInfo->m_wheelsDampingCompression = wheelsDampingCompression;
wheelInfo->m_frictionSlip = frictionSlip;
wheelInfo->m_rollInfluence = rollInfluence;
wheelInfo->m_maxSuspensionTravelCm = maxSuspensionTravelCm;
wheelInfo->m_maxSuspensionForce = maxSuspensionForce;
wheelInfo->m_wheelsRadius = radius;
wheelInfo->m_bIsFrontWheel = frontWheel;
wheelInfo->m_suspensionRestLength1 = restLength;
}
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getCollisionLocation
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getCollisionLocation
(JNIEnv *env, jobject object, jlong wheelId, jobject out) {
btWheelInfo* wheel = (btWheelInfo*) wheelId;
jmeBulletUtil::convert(env, &wheel->m_raycastInfo.m_contactPointWS, out);
}
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getCollisionNormal
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getCollisionNormal
(JNIEnv *env, jobject object, jlong wheelId, jobject out) {
btWheelInfo* wheel = (btWheelInfo*) wheelId;
jmeBulletUtil::convert(env, &wheel->m_raycastInfo.m_contactNormalWS, out);
}
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getSkidInfo
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getSkidInfo
(JNIEnv *env, jobject object, jlong wheelId) {
btWheelInfo* wheel = (btWheelInfo*) wheelId;
return wheel->m_skidInfo;
}
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_finalizeNative
(JNIEnv *env, jobject object, jlong wheelId){
btWheelInfo* wheel = (btWheelInfo*) wheelId;
delete(wheel);
}
#ifdef __cplusplus
}
#endif