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198 lines
5.6 KiB
198 lines
5.6 KiB
14 years ago
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/*
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13 years ago
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* Copyright (c) 2009-2012 jMonkeyEngine
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14 years ago
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.bullet.collision;
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import com.bulletphysics.collision.narrowphase.ManifoldPoint;
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import com.jme3.bullet.util.Converter;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Spatial;
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import java.util.EventObject;
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/**
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* A CollisionEvent stores all information about a collision in the PhysicsWorld.
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* Do not store this Object, as it will be reused after the collision() method has been called.
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* Get/reference all data you need in the collide method.
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* @author normenhansen
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*/
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public class PhysicsCollisionEvent extends EventObject {
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public static final int TYPE_ADDED = 0;
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public static final int TYPE_PROCESSED = 1;
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public static final int TYPE_DESTROYED = 2;
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private int type;
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private PhysicsCollisionObject nodeA;
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private PhysicsCollisionObject nodeB;
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private ManifoldPoint cp;
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public PhysicsCollisionEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) {
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super(source);
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this.type = type;
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this.nodeA = source;
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this.nodeB = nodeB;
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this.cp = cp;
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}
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/**
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* used by event factory, called when event is destroyed
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*/
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public void clean() {
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source = null;
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type = 0;
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nodeA = null;
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nodeB = null;
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cp = null;
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}
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/**
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* used by event factory, called when event reused
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*/
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public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) {
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this.source = source;
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this.type = type;
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this.nodeA = source;
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this.nodeB = nodeB;
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this.cp = cp;
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}
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public int getType() {
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return type;
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}
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/**
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* @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial
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*/
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public Spatial getNodeA() {
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if (nodeA.getUserObject() instanceof Spatial) {
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return (Spatial) nodeA.getUserObject();
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}
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return null;
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}
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/**
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* @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial
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*/
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public Spatial getNodeB() {
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if (nodeB.getUserObject() instanceof Spatial) {
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return (Spatial) nodeB.getUserObject();
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}
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return null;
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}
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public PhysicsCollisionObject getObjectA() {
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return nodeA;
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}
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public PhysicsCollisionObject getObjectB() {
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return nodeB;
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}
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public float getAppliedImpulse() {
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return cp.appliedImpulse;
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}
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public float getAppliedImpulseLateral1() {
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return cp.appliedImpulseLateral1;
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}
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public float getAppliedImpulseLateral2() {
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return cp.appliedImpulseLateral2;
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}
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public float getCombinedFriction() {
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return cp.combinedFriction;
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}
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public float getCombinedRestitution() {
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return cp.combinedRestitution;
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}
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public float getDistance1() {
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return cp.distance1;
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}
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public int getIndex0() {
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return cp.index0;
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}
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public int getIndex1() {
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return cp.index1;
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}
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public Vector3f getLateralFrictionDir1() {
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return Converter.convert(cp.lateralFrictionDir1);
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}
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public Vector3f getLateralFrictionDir2() {
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return Converter.convert(cp.lateralFrictionDir2);
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}
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public boolean isLateralFrictionInitialized() {
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return cp.lateralFrictionInitialized;
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}
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public int getLifeTime() {
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return cp.lifeTime;
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}
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public Vector3f getLocalPointA() {
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return Converter.convert(cp.localPointA);
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}
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public Vector3f getLocalPointB() {
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return Converter.convert(cp.localPointB);
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}
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public Vector3f getNormalWorldOnB() {
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return Converter.convert(cp.normalWorldOnB);
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}
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public int getPartId0() {
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return cp.partId0;
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}
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public int getPartId1() {
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return cp.partId1;
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}
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public Vector3f getPositionWorldOnA() {
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return Converter.convert(cp.positionWorldOnA);
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}
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public Vector3f getPositionWorldOnB() {
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return Converter.convert(cp.positionWorldOnB);
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}
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public Object getUserPersistentData() {
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return cp.userPersistentData;
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}
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}
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