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# Version number: Major.Minor.SubMinor (e.g. 3.3.0)
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jmeVersion = 3.3.0
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# Leave empty to autogenerate
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# (use -PjmeVersionName="myVersion" from commandline to specify a custom version name )
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jmeVersionName =
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# If true, the version name will contain the commit hash
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useCommitHashAsVersionName = false
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# Set to true if a non-master branch name should be included in the automatically
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# generated version.
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includeBranchInVersion = false
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# specify if JavaDoc should be built
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buildJavaDoc = true
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# specify if SDK and Native libraries get built
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buildNativeProjects = false
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buildAndroidExamples = false
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buildForPlatforms = Linux64,Linux32,Windows64,Windows32,Mac64
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# Forcefully ignore prebuilt libraries
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skipPrebuildLibraries=false
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# Path to android NDK for building native libraries
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#ndkPath=/Users/normenhansen/Documents/Code-Import/android-ndk-r7
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ndkPath = /opt/android-ndk-r16b
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# Path for downloading native Bullet
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# 2.88+
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bulletUrl = https://github.com/bulletphysics/bullet3/archive/28039903b14c2aec28beff5b3609c9308b17e76a.zip
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bulletFolder = bullet3-28039903b14c2aec28beff5b3609c9308b17e76a
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bulletZipFile = bullet3.zip
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# POM settings
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POM_NAME=jMonkeyEngine
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POM_DESCRIPTION=jMonkeyEngine is a 3-D game engine for adventurous Java developers
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POM_URL=http://jmonkeyengine.org
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POM_SCM_URL=https://github.com/jMonkeyEngine/jmonkeyengine
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POM_SCM_CONNECTION=scm:git:git://github.com/jMonkeyEngine/jmonkeyengine.git
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POM_SCM_DEVELOPER_CONNECTION=scm:git:git@github.com:jMonkeyEngine/jmonkeyengine.git
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POM_LICENSE_NAME=New BSD (3-clause) License
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POM_LICENSE_URL=http://opensource.org/licenses/BSD-3-Clause
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POM_LICENSE_DISTRIBUTION=repo
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POM_INCEPTION_YEAR=2009
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# Bintray settings to override in $HOME/.gradle/gradle.properties or ENV or commandline
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bintray_user=
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bintray_api_key=
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PREBUILD_NATIVES_URL=https://dl.bintray.com/jmonkeyengine/files/${natives.snapshot}/jme3-natives.zip
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