A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-ogrexml/src/com/jme3/gde/ogrexml/OgreXMLDataObject.java

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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.gde.ogrexml;
import com.jme3.asset.ModelKey;
import com.jme3.gde.core.assets.SpatialAssetDataObject;
import com.jme3.scene.plugins.ogre.OgreMeshKey;
import java.io.IOException;
import org.openide.filesystems.FileObject;
import org.openide.loaders.DataObjectExistsException;
import org.openide.loaders.MultiFileLoader;
public class OgreXMLDataObject extends SpatialAssetDataObject {
public OgreXMLDataObject(FileObject pf, MultiFileLoader loader) throws DataObjectExistsException, IOException {
super(pf, loader);
}
@Override
public synchronized ModelKey getAssetKey() {
if(super.getAssetKey() instanceof OgreMeshKey){
return (OgreMeshKey)assetKey;
}
assetKey = new OgreMeshKey(super.getAssetKey().getName());
return (OgreMeshKey)assetKey;
}
}