MaterialDef Debug Normals {
    MaterialParameters {
        // For instancing
        Boolean UseInstancing
    }

    Technique {
        VertexShader GLSL100:   Common/MatDefs/Misc/ShowNormals.vert
        FragmentShader GLSL100: Common/MatDefs/Misc/ShowNormals.frag

        WorldParameters {
            WorldViewProjectionMatrix
            ViewProjectionMatrix
            ViewMatrix
            ProjectionMatrix
        }

        Defines {
            INSTANCING : UseInstancing
	}
    }
}