ShaderNodeDefinitions{
    ShaderNodeDefinition MultVec3 {      
        Type: Fragment
        Shader GLSL100: Common/MatDefs/ShaderNodes/Math/multVec3.frag
        Documentation{
            Multiplies a vec3 by another vec3
            @input pos1 the first vec3
            @input pos2 the second vec3            
            @output outPos the resulting position
        }
        Input {
            vec2 pos1
            vec2 pos2            
        }
        Output {
            vec2 outPos
        }
    }
}