ShaderNodeDefinitions{
    ShaderNodeDefinition ConstructVec2 {      
        Type: Fragment
        Shader GLSL100: Common/MatDefs/ShaderNodes/Math/constructVec2.frag
        Documentation{
            Combines 2 floats into a vec2
            @input x the first float
            @input y the second float            
            @output outVec the resulting vec2
        }
        Input {
            float x
            float y            
        }
        Output {
            vec2 outVec
        }
    }
}