MaterialDef SimpleGeom {

    MaterialParameters {

    }

     Technique {
        VertexShader GLSL330:   Materials/Geom/SimpleGeom.vert
        GeometryShader GLSL330:   Materials/Geom/SimpleGeom.geom
        FragmentShader GLSL330: Materials/Geom/SimpleGeom.frag

        WorldParameters {
            WorldViewProjectionMatrix
        }
    }

}