The `com.jme3.scene.mesh` package contains utilities for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}. Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer} class:

- {@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers
- {@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers
- {@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers
- {@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for those meshes that do not have an index buffer
- {@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from non-list based mode indices to list based