#import "Common/ShaderLib/GLSLCompat.glsllib"

#ifdef TEXTURE
    uniform sampler2D m_Texture;
    varying vec2 texCoord;
#endif

varying vec4 color;

void main() {
    #ifdef TEXTURE
      vec4 texVal = texture2D(m_Texture, texCoord);
      gl_FragColor = texVal * color;
    #else
      gl_FragColor = color;
    #endif
}

