MaterialDef Bloom {

    MaterialParameters {
        Int NumSamples
        Texture2D Texture
        Float Size
        Float Scale
    }

    Technique {
        VertexShader GLSL100:   Common/MatDefs/Post/Post.vert
        FragmentShader GLSL100: Common/MatDefs/Blur/HGaussianBlur.frag

        WorldParameters {
        }
    }
}