ShaderNodeDefinitions{
    ShaderNodeDefinition ColorSplitter {      
        Type: Fragment
        Shader GLSL100: Common/MatDefs/ShaderNodes/Basic/colorSplitter.frag
        Documentation{
            Retrives the individual color channels
            @input color the color
            @output red the red channel
            @output green the green channel
            @output blue the blue channel
            @output alpha the alpha channel
        }
        Input {
            vec4 color        
        }
        Output {
            float red
            float green
            float blue
            float alpha
        }
    }
}