The future is now. Read Hardware inputs from devices plugged into a computer, cross-platform!
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jinput2.10/src/plugins/osx/net/java/games/input/ButtonUsage.java

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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistribution of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materails provided with the distribution.
*
* Neither the name Sun Microsystems, Inc. or the names of the contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind.
* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
* ANY IMPLIED WARRANT OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMEN, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND
* ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS
* A RESULT OF USING, MODIFYING OR DESTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST
* REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,
* INCIDENTAL OR PUNITIVE DAMAGES. HOWEVER CAUSED AND REGARDLESS OF THE THEORY
* OF LIABILITY, ARISING OUT OF THE USE OF OUR INABILITY TO USE THIS SOFTWARE,
* EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for us in
* the design, construction, operation or maintenance of any nuclear facility
*
*/
package net.java.games.input;
import java.util.Map;
import java.util.HashMap;
/** Button Usages
* @author elias
* @version 1.0
*/
final class ButtonUsage implements Usage {
private final static Map<Integer, ButtonUsage> map = new HashMap<>();
private final int button_id;
public final static ButtonUsage map(int button_id) {
Integer button_id_obj = button_id;
ButtonUsage existing = map.get(button_id_obj);
if (existing != null)
return existing;
ButtonUsage new_button = new ButtonUsage(button_id);
map.put(button_id_obj, new_button);
return new_button;
}
private ButtonUsage(int button_id) {
this.button_id = button_id;
}
public final Component.Identifier.Button getIdentifier() {
switch (button_id) {
case 1:
return Component.Identifier.Button._0;
case 2:
return Component.Identifier.Button._1;
case 3:
return Component.Identifier.Button._2;
case 4:
return Component.Identifier.Button._3;
case 5:
return Component.Identifier.Button._4;
case 6:
return Component.Identifier.Button._5;
case 7:
return Component.Identifier.Button._6;
case 8:
return Component.Identifier.Button._7;
case 9:
return Component.Identifier.Button._8;
case 10:
return Component.Identifier.Button._9;
case 11:
return Component.Identifier.Button._10;
case 12:
return Component.Identifier.Button._11;
case 13:
return Component.Identifier.Button._12;
case 14:
return Component.Identifier.Button._13;
case 15:
return Component.Identifier.Button._14;
case 16:
return Component.Identifier.Button._15;
case 17:
return Component.Identifier.Button._16;
case 18:
return Component.Identifier.Button._17;
case 19:
return Component.Identifier.Button._18;
case 20:
return Component.Identifier.Button._19;
case 21:
return Component.Identifier.Button._20;
case 22:
return Component.Identifier.Button._21;
case 23:
return Component.Identifier.Button._22;
case 24:
return Component.Identifier.Button._23;
case 25:
return Component.Identifier.Button._24;
case 26:
return Component.Identifier.Button._25;
case 27:
return Component.Identifier.Button._26;
case 28:
return Component.Identifier.Button._27;
case 29:
return Component.Identifier.Button._28;
case 30:
return Component.Identifier.Button._29;
case 31:
return Component.Identifier.Button._30;
case 32:
return Component.Identifier.Button._31;
default:
return null;
}
}
public final String toString() {
return "ButtonUsage (" + button_id + ")";
}
}