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jinput2.10/src/native/windows/build.xml

81 lines
3.2 KiB

<?xml version="1.0"?>
<project name="JInput dx8 port, Native code" basedir="." default="compile">
<property environment="env"/>
<property name="sdkhome" location="${env.WindowsSdkDir}"/>
<property name="generated-natives" location="..\..\..\target\generated-sources\natives"/>
<property name="compiled-natives" location="..\..\..\target/natives"/>
<property name="srcdir" location="."/>
<target name="init">
<mkdir dir="${compiled-natives}"/>
</target>
<target name="compile_dir">
<echo message="${compiledir}"/>
<echo message="sdkhome: ${sdkhome}"/>
<echo message="target arch: ${os.arch}"/>
<echo message="sdkversion: ${env.WindowsSDKVersion}"/>
<apply dir="${compiled-natives}" failonerror="true" executable="cl" dest="${compiled-natives}" skipemptyfilesets="true">
<arg line="/Ox /W2 /nologo /c"/>
<arg value="/I${sdkhome}\include\${env.WindowsSDKVersion}um"/>
<arg value="/I${java.home}\include"/>
<arg value="/I${java.home}\include\win32"/>
<arg value="/I${commonhome}\src\native"/>
<arg value="/I${generated-natives}"/>
<arg value="/I${srcdir}"/>
<fileset dir="${compiledir}" includes="*.c"/>
<mapper type="glob" from="*.c" to="*.obj"/>
</apply>
</target>
<target name="link">
<apply dir="${compiled-natives}" parallel="true" executable="cl" failonerror="true">
<arg line="/LD /nologo"/>
<srcfile/>
<arg line="/Fe${dllname} /link"/>
<arg value="/LIBPATH:${java.home}\lib"/>
<arg value="/LIBPATH:${sdkhomelib}"/>
<arg line="/DLL ${libs}"/>
<fileset dir="${compiled-natives}" includes="winutil.obj,util.obj,net_java_games_input_DummyWindow.obj,${include-pattern}"/>
</apply>
</target>
<target name="compile" depends="init">
<property name="rawlibs" value="Kernel32.lib User32.lib Setupapi.lib"/>
<property name="dx8libs" value="Kernel32.lib dinput8.lib dxguid.lib User32.lib"/>
<property name="commonhome" location="../../../../common"/>
<condition property="dx8dllname" value="jinput-dx8.dll" else="jinput-dx8_64.dll">
<equals arg1="${os.arch}" arg2="x86"/>
</condition>
<condition property="rawdllname" value="jinput-raw.dll" else="jinput-raw_64.dll">
<equals arg1="${os.arch}" arg2="x86"/>
</condition>
<condition property="sdkhomelib" value="${sdkhome}\lib\${env.WindowsSDKVersion}um\x86" else="${sdkhome}\lib\${env.WindowsSDKVersion}um\x64">
<equals arg1="${os.arch}" arg2="x86"/>
</condition>
<antcall target="compile_dir">
<param name="compiledir" location="${commonhome}/src/native"/>
</antcall>
<antcall target="compile_dir">
<param name="compiledir" location="."/>
</antcall>
<antcall target="compile_dir">
<param name="compiledir" location="raw"/>
</antcall>
<antcall target="compile_dir">
<param name="compiledir" location="dx8"/>
</antcall>
<antcall target="link">
<param name="dllname" value="${dx8dllname}"/>
<param name="libs" value="${dx8libs}"/>
<param name="include-pattern" value="net_java_games_input_IDirect*.obj"/>
</antcall>
<antcall target="link">
<param name="dllname" value="${rawdllname}"/>
<param name="libs" value="${rawlibs}"/>
<param name="include-pattern" value="net_java_games_input_Raw*.obj"/>
</antcall>
</target>
</project>