| AbstractComponent |
Skeleton implementation of a named axis.
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| AbstractController |
An AbstractController is a skeleton implementation of a controller that
contains a fixed number of axes, controllers, and rumblers.
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| AWTEnvironmentPlugin |
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| Component.Identifier |
Identifiers for different Axes.
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| Component.Identifier.Axis |
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| Component.Identifier.Button |
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| Component.Identifier.Key |
KeyIDs for standard PC (LATIN-1) keyboards
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| Component.POV |
POV enum for different positions.
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| Controller.PortType |
Common controller port types.
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| Controller.Type |
Types of controller objects.
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| ControllerEnvironment |
A ControllerEnvironment represents a collection of controllers that are
physically or logically linked.
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| ControllerEvent |
An event that is fired when the state of a controller changes
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| DirectAndRawInputEnvironmentPlugin |
Combines the list of seperate keyboards and mice found with the raw plugin,
with the game controllers found with direct input.
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| DirectInputEnvironmentPlugin |
DirectInput implementation of controller environment
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| Event |
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| EventQueue |
A FIFO queue for input events.
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| Keyboard |
A Keyboard is a type of controller consisting of a single controller,
they keypad, which contains several axes (the keys).
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| LinuxCombinedController |
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| LinuxEnvironmentPlugin |
Environment plugin for linux
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| LinuxJoystickPOV |
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| Mouse |
A Mouse is a type of controller consisting of two child controllers,
a ball and a button pad.
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| OSXEnvironmentPlugin |
OSX HIDManager implementation
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| RawInputEnvironmentPlugin |
DirectInput implementation of controller environment
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| Version |
The version and build number of this implementation.
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| WinTabButtonComponent |
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| WinTabComponent |
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| WinTabContext |
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| WinTabCursorComponent |
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| WinTabDevice |
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| WinTabEnvironmentPlugin |
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| WinTabPacket |
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