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< div class = "subTitle" > < span class = "packageLabelInType" > Package< / span > < a href = "package-summary.html" > net.java.games.input< / a > < / div >
< h2 title = "Interface Component" class = "title" > Interface Component< / h2 >
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< dt > All Known Implementing Classes:< / dt >
< dd > < code > < a href = "AbstractComponent.html" title = "class in net.java.games.input" > AbstractComponent< / a > < / code > , < code > < a href = "LinuxJoystickPOV.html" title = "class in net.java.games.input" > LinuxJoystickPOV< / a > < / code > , < code > < a href = "WinTabButtonComponent.html" title = "class in net.java.games.input" > WinTabButtonComponent< / a > < / code > , < code > < a href = "WinTabComponent.html" title = "class in net.java.games.input" > WinTabComponent< / a > < / code > , < code > < a href = "WinTabCursorComponent.html" title = "class in net.java.games.input" > WinTabCursorComponent< / a > < / code > < / dd >
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< pre > public interface < span class = "typeNameLabel" > Component< / span > < / pre >
< div class = "block" > An axis is a single button, slider, or dial, which has a single range. An
axis can hold information for motion (linear or rotational), velocity,
force, or acceleration.< / div >
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< th class = "colFirst" scope = "col" > Modifier and Type< / th >
< th class = "colSecond" scope = "col" > Interface< / th >
< th class = "colLast" scope = "col" > Description< / th >
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< td class = "colFirst" > < code > static class < / code > < / td >
< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "Component.Identifier.html" title = "class in net.java.games.input" > Component.Identifier< / a > < / span > < / code > < / th >
< td class = "colLast" >
< div class = "block" > Identifiers for different Axes.< / div >
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< td class = "colFirst" > < code > static class < / code > < / td >
< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "Component.POV.html" title = "class in net.java.games.input" > Component.POV< / a > < / span > < / code > < / th >
< td class = "colLast" >
< div class = "block" > POV enum for different positions.< / div >
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< td class = "colFirst" > < code > float< / code > < / td >
< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#getDeadZone()" > getDeadZone< / a > < / span > ()< / code > < / th >
< td class = "colLast" >
< div class = "block" > Returns the suggested dead zone for this axis.< / div >
< / td >
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< td class = "colFirst" > < code > < a href = "Component.Identifier.html" title = "class in net.java.games.input" > Component.Identifier< / a > < / code > < / td >
< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#getIdentifier()" > getIdentifier< / a > < / span > ()< / code > < / th >
< td class = "colLast" >
< div class = "block" > Returns the identifier of the axis.< / div >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#getName()" > getName< / a > < / span > ()< / code > < / th >
< td class = "colLast" >
< div class = "block" > Returns a human-readable name for this axis.< / div >
< / td >
< / tr >
< tr id = "i3" class = "rowColor" >
< td class = "colFirst" > < code > float< / code > < / td >
< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#getPollData()" > getPollData< / a > < / span > ()< / code > < / th >
< td class = "colLast" >
< div class = "block" > Returns the data from the last time the control has been polled.< / div >
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< td class = "colFirst" > < code > boolean< / code > < / td >
< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#isAnalog()" > isAnalog< / a > < / span > ()< / code > < / th >
< td class = "colLast" >
< div class = "block" > Returns whether or not the axis is analog, or false if it is digital.< / div >
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< td class = "colFirst" > < code > boolean< / code > < / td >
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< td class = "colLast" >
< div class = "block" > Returns < code > true< / code > if data returned from < code > poll< / code >
is relative to the last call, or < code > false< / code > if data
is absolute.< / div >
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< h4 > getIdentifier< / h4 >
< pre class = "methodSignature" > < a href = "Component.Identifier.html" title = "class in net.java.games.input" > Component.Identifier< / a > getIdentifier()< / pre >
< div class = "block" > Returns the identifier of the axis.< / div >
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< div class = "block" > Returns whether or not the axis is analog, or false if it is digital.< / div >
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< pre class = "methodSignature" > float getDeadZone()< / pre >
< div class = "block" > Returns the suggested dead zone for this axis. Dead zone is the
amount polled data can vary before considered a significant change
in value. An application can safely ignore changes less than this
value in the positive or negative direction.< / div >
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< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
< dd > < a href = "#getPollData()" > < code > getPollData()< / code > < / a > < / dd >
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< pre class = "methodSignature" > float getPollData()< / pre >
< div class = "block" > Returns the data from the last time the control has been polled.
If this axis is a button, the value returned will be either 0.0f or 1.0f.
If this axis is normalized, the value returned will be between -1.0f and
1.0f.< / div >
< dl >
< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
< dd > < a href = "Controller.html#poll()" > < code > Controller.poll()< / code > < / a > < / dd >
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< pre class = "methodSignature" > java.lang.String getName()< / pre >
< div class = "block" > Returns a human-readable name for this axis.< / div >
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