h1. inspect.lua This function transform any Lua table into a human-readable representation of that table. The objective here is human understanding (i.e. for debugging), not serialization or compactness. h1. Examples of use "Array-like" tables are rendered horizontally:
inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }""dictionary-like" tables are rendered with one element per line:
inspect({a=1,b=2}) == [[{ a = 1, b = 2 }]]The keys will be sorted alphanumerically when possible. "Hybrid" tables will have the array part on the first line, and the dictionary part just below them:
inspect({1,2,3,a=1,b=2}) == [[{ 1, 2, 3, a = 1, b = 2 }]]Tables can be nested, and will be indented with two spaces per level.
inspect({a={b=2}}) = [ a = { b = 2 } }]]By default, @inspect@ will stop rendering at a depth of 4 levels. When that point is reached, it will just return @{...}@ :
local t5 = {a = {b = {c = {d = {e = 5}}}}} inspect(t5) == [[ a = { b = { c = { d = {...} } } } }]]You can increase/decrease the max depth with the second parameter:
inspect(t5, 2) == [[{ a = { b = {...} } }]]) inspect(t5, 7) == [[{ a = { b = { c = { d = { e = 5 } } } } }]])Functions, userdata and threads are simply rendered as @
inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{ f =If the table has a metatable, inspect will include it at the end, in a special field called @, u = , thread = }]])
inspect(setmetatable({a=1}, {b=2}) == [[{ a = 1h1. Gotchas / Warnings This method is *not* appropiate for saving/restoring tables. It is ment to be used by the programmer mainly while debugging a program. h1. Installation Just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly. Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, altough others might like table.inspect)= { b = 2 } }]])
local inspect = require 'inspect' -- or -- table.inspect = require 'inspect'Also, make sure to read the license file; the text of that license file must appear somewhere in your projects' files. h1. Specs This project uses "telescope":https://github.com/norman/telescope for its specs. If you want to run the specs, you will have to install telescope first. Then just enter the spec folder and execute run.lua:
cd path/to/inspect.lua/specs lua run.lua