inspect.lua =========== [![Build Status](https://travis-ci.org/kikito/inspect.lua.png?branch=master)](https://travis-ci.org/kikito/inspect.lua) [![Coverage Status](https://coveralls.io/repos/github/kikito/inspect.lua/badge.svg?branch=master)](https://coveralls.io/github/kikito/inspect.lua?branch=master) This library transforms any Lua value into a human-readable representation. It is especially useful for debugging errors in tables. The objective here is human understanding (i.e. for debugging), not serialization or compactness. Examples of use =============== `inspect` has the following declaration: `local str = inspect(value, )`. `value` can be any Lua value. `inspect` transforms simple types (like strings or numbers) into strings. ```lua assert(inspect(1) == "1") assert(inspect("Hello") == '"Hello"') ``` Tables, on the other hand, are rendered in a way a human can read easily. "Array-like" tables are rendered horizontally: ```lua assert(inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }") ``` "Dictionary-like" tables are rendered with one element per line: ```lua assert(inspect({a=1,b=2}) == [[{ a = 1, b = 2 }]]) ``` The keys will be sorted alphanumerically when possible. "Hybrid" tables will have the array part on the first line, and the dictionary part just below them: ```lua assert(inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3, a = 1, b = 2 }]]) ``` Subtables are indented with two spaces per level. ```lua assert(inspect({a={b=2}}) == [[{ a = { b = 2 } }]]) ``` Functions, userdata and any other custom types from Luajit are simply as ``, ``, etc.: ```lua assert(inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{ f = , u = , thread = }]]) ``` If the table has a metatable, inspect will include it at the end, in a special field called ``: ```lua assert(inspect(setmetatable({a=1}, {b=2}) == [[{ a = 1 = { b = 2 } }]])) ``` `inspect` can handle tables with loops inside them. It will print `` right before the table is printed out the first time, and replace the whole table with `` from then on, preventing infinite loops. ```lua local a = {1, 2} local b = {3, 4, a} a[3] = b -- a references b, and b references a assert(inspect(a) == "<1>{ 1, 2, { 3, 4,
} }") ``` Notice that since both `a` appears more than once in the expression, it is prefixed by `<1>` and replaced by `
` every time it appears later on. ### options `inspect` has a second parameter, called `options`. It is not mandatory, but when it is provided, it must be a table. #### options.depth `options.depth` sets the maximum depth that will be printed out. When the max depth is reached, `inspect` will stop parsing tables and just return `{...}`: ```lua local t5 = {a = {b = {c = {d = {e = 5}}}}} assert(inspect(t5, {depth = 4}) == [[{ a = { b = { c = { d = {...} } } } }]]) assert(inspect(t5, {depth = 2}) == [[{ a = { b = {...} } }]]) ``` `options.depth` defaults to infinite (`math.huge`). #### options.newline & options.indent These are the strings used by `inspect` to respectively add a newline and indent each level of a table. By default, `options.newline` is `"\n"` and `options.indent` is `" "` (two spaces). ``` lua local t = {a={b=1}} assert(inspect(t) == [[{ a = { b = 1 } }]]) assert(inspect(t, {newline='@', indent="++"}), "{@++a = {@++++b = 1@++}@}" ``` #### options.process `options.process` is a function which allow altering the passed object before transforming it into a string. A typical way to use it would be to remove certain values so that they don't appear at all. `options.process` has the following signature: ``` lua local processed_item = function(item, path) ``` * `item` is either a key or a value on the table, or any of its subtables * `path` is an array-like table built with all the keys that have been used to reach `item`, from the root. * For values, it is just a regular list of keys. For example, to reach the 1 in `{a = {b = 1}}`, the `path` will be `{'a', 'b'}` * For keys, the special value `inspect.KEY` is inserted. For example, to reach the `c` in `{a = {b = {c = 1}}}`, the path will be `{'a', 'b', 'c', inspect.KEY }` * For metatables, the special value `inspect.METATABLE` is inserted. For `{a = {b = 1}}}`, the path `{'a', {b = 1}, inspect.METATABLE}` means "the metatable of the table `{b = 1}`". * `processed_item` is the value returned by `options.process`. If it is equal to `item`, then the inspected table will look unchanged. If it is different, then the table will look different; most notably, if it's `nil`, the item will dissapear on the inspected table. #### Examples Remove a particular metatable from the result: ``` lua local t = {1,2,3} local mt = {b = 2} setmetatable(t, mt) local remove_mt = function(item) if item ~= mt then return item end end -- mt does not appear assert(inspect(t, {process = remove_mt}) == "{ 1, 2, 3 }") ``` The previous exaple only works for a particular metatable. If you want to make *all* metatables, you can use the `path` parameter to check wether the last element is `inspect.METATABLE`, and return `nil` instead of the item: ``` lua local t, mt = ... -- (defined as before) local remove_all_metatables = function(item, path) if path[#path] ~= inspect.METATABLE then return item end end assert(inspect(t, {process = remove_all_metatables}) == "{ 1, 2, 3 }") ``` Filter a value: ```lua local anonymize_password = function(item, path) if path[#path] == 'password' then return "XXXX" end return item end local info = {user = 'peter', password = 'secret'} assert(inspect(info, {process = anonymize_password}) == [[{ password = "XXXX", user = "peter" }]]) ``` Gotchas / Warnings ================== This method is *not* appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program. Installation ============ If you are using luarocks, just run luarocks install inspect Otherwise, you can just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly. Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, although others might like table.inspect) local inspect = require 'inspect' -- or -- local inspect = require 'lib.inspect' Also, make sure to read the license; the text of that license file must appear somewhere in your projects' files. For your convenience, it's included at the begining of inspect.lua. Specs ===== This project uses [busted](http://olivinelabs.com/busted/) for its specs. If you want to run the specs, you will have to install busted first. Then just execute the following from the root inspect folder: busted Change log ========== Read it on the CHANGELOG.md file