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118 lines
3.9 KiB
118 lines
3.9 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "olcPixelGameEngine.h"
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#include <functional>
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#include "HamsterNet.h"
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class HamsterGame;
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class Menu{
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class Button{
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vf2d pos;
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std::string buttonImg;
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std::string highlightButtonImg;
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Pixel textCol;
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Pixel highlightTextCol;
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std::function<void(Button&self)>onClick;
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public:
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std::string buttonText;
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Button(const vf2d pos,const std::string&buttonText,const std::string&buttonImg,const std::string&highlightButtonImg,const Pixel textCol,const Pixel highlightTextCol,const std::function<void(Button&self)>onClick={});
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const bool IsHovered(const vf2d&offset)const;
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void OnClick();
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void Draw(HamsterGame&game,const vf2d&pos,std::optional<std::reference_wrapper<Button>>selectedButton={})const;
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};
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public:
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enum MenuType{
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INITIALIZE,
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TITLE_SCREEN,
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MAIN_MENU,
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GRAND_PRIX,
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SINGLE_RACE,
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OPTIONS,
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GAMEPLAY,
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GAMEPLAY_RESULTS,
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AFTER_RACE_MENU,
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PAUSE,
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LOADING,
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QUIT,
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};
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enum TransitionType{
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SHIFT_LEFT,
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SHIFT_RIGHT,
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SHIFT_UP,
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SHIFT_DOWN,
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FADE_OUT,
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SIMPLE,
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};
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enum MenuState{
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NORMAL,
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TRANSITIONING,
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};
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private:
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MenuState currentState{NORMAL};
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TransitionType currentTransition{FADE_OUT};
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MenuType currentMenu{INITIALIZE};
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MenuType nextMenu{TITLE_SCREEN};
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float menuTimer{};
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const float MENU_TRANSITION_REFRESH_RATE{0.1f};
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float menuTransitionRefreshTimer{MENU_TRANSITION_REFRESH_RATE};
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float originalMenuTimer{};
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vi2d oldLayerPos{};
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vi2d newLayerPos{};
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int colorNumb{1};
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bool loading{false};
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float loadingPct{0.f};
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std::vector<Button>menuButtons;
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std::vector<Button>newMenuButtons;
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std::string selectedMap{"StageI.tmx"};
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std::optional<int>selectedButton;
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int lastHovered{};
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void Draw(HamsterGame&game,const MenuType menu,const vi2d pos);
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void DrawTransition(HamsterGame&game);
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void OnMenuTransition();
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std::vector<Button>GetMenuButtons(const MenuType type);
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bool ignoreInputs{false};
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std::vector<LeaderboardEntry>loadedLeaderboard;
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public:
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void UpdateAndDraw(HamsterGame&game,const float fElapsedTime);
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void OnLevelLoaded();
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void UpdateLoadingProgress(const float pctLoaded);
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void OnTextEntryComplete(const std::string&text);
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void Transition(const TransitionType type,const MenuType gotoMenu,const float transitionTime);
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}; |