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159 lines
4.3 KiB
159 lines
4.3 KiB
Walkways/Rock - 100%
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Hardness: HARD
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Grass - 80%
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Hardness: MEDIUM
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Sand - 60%
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Hardness: SOFT
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Swamp - 50%, after 5 seconds: Hamster sinks and respawns.
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Hardness: SOFT
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Lava - Hamster melts (*dies*) and respawns.
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Hardness: SOFT
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Ice - Very Slippery, acceleration massively reduced.
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Hardness: HARD
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Shore - 80%
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Hardness: MEDIUM
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Deep Water - 10%, after 5 seconds: Hamster drowns and respawns.
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Hardness: MEDIUM
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Forests - 50%
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Hardness: MEDIUM
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Tunnels - Transports you from Point A to Point B. Takes a small animation to enter/exit
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Hardness: HARD
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When walking on tiles, particles left behind will use colors from the tile we are walking on.
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Solid Tiles
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Forest overrides whatever it's layered on.
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Radar - Display nearby upgrades as icons. Also displays checkpoints.
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Hamster Wheel - Enhances Speed
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Upgrades -
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Grass - No slowdown in grass
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Sand - No slowdown in sand
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Swamp - 80%, no more sinking
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Lava - Fire-resistant, can run on lava.
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Forest - No slowdown in forests
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Ice - Normal Grip on Ice, normal acceleration.
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Penalties -
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If you have to get shuttled by the Hamster Rescue Boat, you lose all upgrades
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Hamster Jets - Activate to take off into the sky. Zooms out the map and lets you target a landing area.
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When Hamster Jets are fully damaged, you need new ones.
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MAX Fall -
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HARD - 100% + Knockout
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MEDIUM - 80% + Knockout
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SOFT - 50%
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Medium Fall -
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HARD - 80%
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MEDIUM - 50%
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SOFT - 25%
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Light Fall -
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HARD - 50%
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MEDIUM - 25%
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SOFT - 25%
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Knockouts cause the Hamster to be unable to move for 5 seconds.
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All upgrades can only be obtained after obtaining a Hamster Wheel.
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Arrow pointing to nearest checkpoint.
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Racing progress is tracked by number of checkpoints.
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- Pseudo-live tracking
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Distance to nearest checkpoint based on distance from previous checkpoint.
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Speedometer
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- Segmented
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Fall-o-meter
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- Three distinct colored segments that fill up, analog control
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Hamster Rescue Boat
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AI
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===
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Pre-record movement nodes every X amount of seconds.
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AI will move towards those nodes as best they can. If they get stuck for some amount of time, attempt moving forward with next nodes. (Give them like 5 extra seconds per node than intended)
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Record each collection of a powerup/launch moment as these are important nodes for AI to be on. (Maybe "Cheat" the AI a little if thier stuck node counte i really high by teleporting them when they are off-screen)
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Important Events:
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Powerup Collection
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Jet Launch
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Tunnel Enter
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New Tile Traversal
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Be careful about changing maps as AI must then be re-recorded!!!
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LORE
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===================
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(?) discovered a strange floating energy orb while going for their morning run. Curious, they approached it and came into contact with it, granting them new powers.
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Excited by this discovery (?) decided to share it with the rest of their hamster friends.
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A couple villain/scientist hamsters realize that this has become a stubby legs race with great potential and recruited world class hamsters to run and obtain these new orbs for research.
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Stage II - Branching
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Stage III - Swamp/Ice/Tunnels
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Stage IV - Hamster Jet
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Stage V - Run Run Run! - Beach / Waters
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Stage VI - Forest Maze
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Stage VII - Snowy Dunes
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Stage VIII - Endless Marsh
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Stage IX - Wide Chasm
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Stage X - Hamster Island
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Stage XI - Lava Panic
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Stage X - Hamster Island
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Stage XII - The Great Plunge
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Hamster Boost - Provides 3 Speed Boosts that can be activated with a key. Obtained when running over a Hamster Wheel powerup. Recharge boosts by running over another one.
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Hamsters are experimenting with new technologies to emphasize their running capabilities beyond what was originally thought possible.
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Hamsters from all around Hamster planet have been recruited to scavenge for
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============================
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Title Screen: Guinea Pig Hero. When start, seek to 1:09:55.
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TalkingCuteChiptune - 7 Tutorial
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Stage 1: Fields of Ice - 8 Stage (Jonathan So)
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Stage 2: Juhani Junkala [Chiptune Adventures] Stage 2 - 9 Stage
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Stage 3: Moonlight - 5 Stage (Loop @ 26.210) shiru8bit
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Stage 4: Spring Came - 6 Stage shiru8bit
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Stage 5: Proper Summer - 8 Stage shiru8bit
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Stage 6: Enchanted Woods - 6 Stage shiru8bit
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Stage 7: A Little Journey - 7 Stage shiru8bit
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Stage 8: Fields of Ice - 8 Stage (Jonathan So)
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Stage 9: Juhani Junkala [Chiptune Adventures] Stage 2
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Stage 10: Proper Summer - 8 Stage shiru8bit
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Stage 11: Boss Battle #3 Alternate - nene
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Stage 12: Boss Battle #5 V2 - nene
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Settings
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========
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Keybind Rebinds |