Codename Hamster - For olcCodeJam 2024
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hamster/src/HamsterGame.cpp

668 lines
30 KiB

#include "HamsterGame.h"
#include "Hamster.h"
#include <stdexcept>
#include <ranges>
#include "util.h"
#include "Checkpoint.h"
#include "FloatingText.h"
#include "HamsterAI.h"
geom2d::rect<float>HamsterGame::SCREEN_FRAME{{96,0},{320,288}};
std::unordered_map<std::string,Animate2D::Animation<AnimationState::AnimationState>>HamsterGame::ANIMATIONS;
std::unordered_map<std::string,Renderable>HamsterGame::GFX;
const std::string HamsterGame::ASSETS_DIR{"assets/"};
HamsterGame*HamsterGame::self{nullptr};
std::unordered_map<uint32_t,Animate2D::FrameSequence>HamsterGame::ANIMATED_TILE_IDS;
std::unordered_map<std::string,int>HamsterGame::mapPBs;
const int HamsterGame::UNPLAYED{std::numeric_limits<int>::max()};
HamsterGame::HamsterGame(const std::string&appName){
sAppName=appName;
HamsterGame::self=this;
}
bool HamsterGame::OnUserCreate(){
LoadPBs();
audio.SetBackgroundPlay(true);
olc::GFX3D::ConfigureDisplay();
camera=Camera2D{SCREEN_FRAME.size};
camera.SetMode(Camera2D::Mode::LazyFollow);
tv.Initialise(SCREEN_FRAME.size,{1,1});
LoadGraphics();
LoadAnimations();
currentTileset=TSXParser{ASSETS_DIR+std::string("Terrain.tsx")};
const auto LoadSound=[this](const std::string&filename){
bgm.insert({filename,audio.LoadSound(ASSETS_DIR+filename)});
};
LoadSound("Jonathan So - Fields of Ice.ogg");
LoadSound("Juhani Junkala - Stage 2.ogg");
LoadSound("shiru8bit - Moonlight.ogg");
LoadSound("shiru8bit - Spring Came.ogg");
LoadSound("shiru8bit - Proper Summer.ogg");
LoadSound("shiru8bit - Enchanted Woods.ogg");
LoadSound("shiru8bit - A Little Journey.ogg");
LoadSound("nene - Boss Battle #3 Alternate.ogg");
LoadSound("nene - Boss Battle #5 V2.ogg");
border.ChangeBorder(Border::DEFAULT);
renderer.SetProjection(90.0f, (float)SCREEN_FRAME.size.x/(float)SCREEN_FRAME.size.y, 0.1f, 1000.0f, 0, SCREEN_FRAME.pos.y, 512, SCREEN_FRAME.size.y);
std::vector<vf2d>radarCircle;
for(int i=360;i>=0;i-=20){
float angle=util::degToRad(float(i))-geom2d::pi/2;
if(i==360){radarCircle.push_back(vf2d{cos(angle),sin(angle)}*43+vf2d{43,44});}
radarCircle.push_back(vf2d{cos(angle),sin(angle)}*43+vf2d{43,44});
}
radar=ViewPort{radarCircle,{5.f,8.f}};
for(int i:std::ranges::iota_view(0,8)){
waterTiles.emplace_back();
Renderable&waterTile{waterTiles.back()};
waterTile.Create(16,16,false,false);
SetDrawTarget(waterTile.Sprite());
DrawPartialSprite({},GetGFX("gametiles.png").Sprite(),{192+i*16,784},{16,16});
SetDrawTarget(nullptr);
waterTile.Decal()->Update();
}
return true;
}
void HamsterGame::_LoadImage(const std::string&img){
GFX.insert({img,Renderable{}});
rcode result{GFX[img].Load(ASSETS_DIR+img,nullptr,false,false)};
if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))};
}
void HamsterGame::LoadGraphics(){
_LoadImage("border.png");
_LoadImage("gametiles.png");
_LoadImage("shadow.png");
_LoadImage("drownmeter.png");
_LoadImage("burnmeter.png");
_LoadImage("dot.png");
_LoadImage("clouds.png");
_LoadImage("aimingTarget.png");
_LoadImage("fallometer.png");
_LoadImage("fallometer_outline.png");
_LoadImage("fuelmeter.png");
_LoadImage("fuelbar.png");
_LoadImage("fuelbar_outline.png");
_LoadImage("speedometer.png");
_LoadImage("speedometer_overlay.png");
_LoadImage("radar.png");
_LoadImage("checkpoint_arrow.png");
_LoadImage("radaricons.png");
_LoadImage("boost.png");
_LoadImage("boost_outline.png");
}
void HamsterGame::LoadAnimations(){
auto LoadImageIfRequired=[this](const std::string&img){if(!GFX.count(std::string(img)))_LoadImage(img);};
auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState::AnimationState state,const std::string&img){
Animate2D::FrameSequence stillAnimation{0.f,Animate2D::Style::OneShot};
LoadImageIfRequired(img);
stillAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{{},GetGFX(img).Sprite()->Size()}});
ANIMATIONS[std::string(img)].AddState(state,stillAnimation);
};
auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState::AnimationState state,const std::string&img,const std::vector<vf2d>frames,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){
Animate2D::FrameSequence newAnimation{frameDuration,style};
LoadImageIfRequired(img);
for(const vf2d&framePos:frames){
newAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{framePos,frameSize}});
}
ANIMATIONS[std::string(img)].AddState(state,newAnimation);
};
LoadAnimation(AnimationState::DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f);
LoadAnimation(AnimationState::WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f);
LoadAnimation(AnimationState::WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f);
LoadAnimation(AnimationState::KNOCKOUT,"hamster.png",{{64,32},{96,32}},0.2f);
LoadAnimation(AnimationState::SIDE_VIEW,"hamster.png",{{0,0},{32,0}},0.3f);
for(int i:std::ranges::iota_view(2,9)){
LoadAnimation(AnimationState::DEFAULT,std::format("hamster{}.png",i),{{0,32},{32,32}},0.3f);
LoadAnimation(AnimationState::WHEEL_TOP,std::format("hamster{}.png",i),{{0,96},{32,96}},0.1f);
LoadAnimation(AnimationState::WHEEL_BOTTOM,std::format("hamster{}.png",i),{{64,96},{96,96}},0.1f);
LoadAnimation(AnimationState::KNOCKOUT,std::format("hamster{}.png",i),{{64,32},{96,32}},0.2f);
LoadAnimation(AnimationState::SIDE_VIEW,std::format("hamster{}.png",i),{{0,0},{32,0}},0.3f);
}
Animate2D::FrameSequence&waterAnimFrames{(*ANIMATED_TILE_IDS.insert({1384,Animate2D::FrameSequence{0.2f}}).first).second};
for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,784},{192+16*1,784},{192+16*2,784},{192+16*3,784},{192+16*4,784},{192+16*5,784},{192+16*6,784},{192+16*7,784}}){
waterAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}});
}
Animate2D::FrameSequence&lavaAnimFrames{(*ANIMATED_TILE_IDS.insert({1412,Animate2D::FrameSequence{0.2f}}).first).second};
for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,800},{192+16*1,800},{192+16*2,800},{192+16*3,800},{192+16*4,800},{192+16*5,800},{192+16*6,800},{192+16*7,800},{192+16*8,800}}){
lavaAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}});
}
LoadAnimation(AnimationState::JET_LIGHTS,"hamster_jet.png",{{0,48},{48,48}},0.3f,Animate2D::Style::Repeat,{48,48});
LoadAnimation(AnimationState::JET,"hamster_jet.png",{{},{0,96},{48,96},{96,96},{0,144},{48,144},{96,144},{0,192},{48,192},{96,192}},0.2f,Animate2D::Style::Repeat,{48,48});
LoadAnimation(AnimationState::JET_FLAMES,"hamster_jet.png",{{48,0},{96,0}},0.15f,Animate2D::Style::Repeat,{48,48});
LoadAnimation(AnimationState::DEFAULT,"checkpoint.png",{{}},0.f,Animate2D::Style::OneShot,{128,128});
LoadAnimation(AnimationState::CHECKPOINT_CYCLING,"checkpoint.png",{{},{128,0}},0.4f,Animate2D::Style::Repeat,{128,128});
LoadAnimation(AnimationState::CHECKPOINT_COLLECTED,"checkpoint.png",{{128,0}},0.f,Animate2D::Style::OneShot,{128,128});
}
void HamsterGame::LoadLevel(const std::string&mapName){
currentMap=TMXParser{ASSETS_DIR+mapName};
currentMapName=mapName;
cloudSpd.x=util::random_range(-12.f,12.f);
cloudSpd.y=util::random_range(-0.3f,0.3f);
cloudOffset.x=util::random();
cloudOffset.y=util::random();
camera.SetMode(Camera2D::Mode::Simple);
camera.SetTarget(currentMap.value().GetData().GetSpawnZone().middle());
camera.Update(0.f);
camera.SetMode(Camera2D::Mode::LazyFollow);
mapImage.Create(currentMap.value().GetData().GetMapData().width*16,currentMap.value().GetData().GetMapData().height*16);
SetDrawTarget(mapImage.Sprite());
Clear(BLANK);
SetPixelMode(Pixel::MASK);
#pragma region Detect special tiles
{
std::vector<Powerup>mapPowerups;
std::vector<vf2d>checkpoints;
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
for(size_t y:std::ranges::iota_view(0U,layer.tiles.size())){
for(size_t x:std::ranges::iota_view(0U,layer.tiles[y].size())){
unsigned int tileID{(unsigned int)(layer.tiles[y][x]-1)};
if(Powerup::TileIDIsUpperLeftPowerupTile(tileID))mapPowerups.emplace_back(vf2d{float(x),float(y)}*16+vf2d{16,16},Powerup::TileIDPowerupType(tileID));
if(tileID==1484)checkpoints.emplace_back(vf2d{float(x),float(y)}*16+vf2d{64,64});
const int numTilesWide{GetGFX("gametiles.png").Sprite()->width/16};
const int numTilesTall{GetGFX("gametiles.png").Sprite()->height/16};
Sprite::Flip flip{Sprite::Flip::NONE};
if(tileID&0x80'00'00'00)flip=Sprite::Flip::HORIZ;
tileID&=0x7FFFFFFF;
int imgTileX{int(tileID%numTilesWide)};
int imgTileY{int(tileID/numTilesWide)};
if(tileID==-1||Powerup::TileIDIsPowerupTile(tileID))continue;
DrawPartialSprite(vf2d{float(x),float(y)}*16,GetGFX("gametiles.png").Sprite(),vf2d{float(imgTileX),float(imgTileY)}*16.f,vf2d{16.f,16.f},1U,flip);
}
}
}
Powerup::Initialize(mapPowerups);
Checkpoint::Initialize(checkpoints);
}
#pragma endregion
mapImage.Decal()->Update();
SetPixelMode(Pixel::NORMAL);
SetDrawTarget(nullptr);
audio.Play(bgm.at(currentMap.value().GetData().GetBGM()),true);
Hamster::MoveHamstersToSpawn(currentMap.value().GetData().GetSpawnZone());
}
void HamsterGame::UpdateGame(const float fElapsedTime){
vEye.z+=(Hamster::GetPlayer().GetZ()+zoom-vEye.z)*fLazyFollowRate*fElapsedTime;
speedometerDisplayAmt+=(Hamster::GetPlayer().GetSpeed()-speedometerDisplayAmt)*fLazyFollowRate*fElapsedTime;
if(GetMouseWheel()>0){
radarScale=std::clamp(radarScale/2.f,9.f,144.f);
}else if(GetMouseWheel()<0){
radarScale=std::clamp(radarScale*2.f,9.f,144.f);
}
cloudOffset+=cloudSpd*fElapsedTime;
camera.SetViewSize(tv.GetWorldVisibleArea());
camera.Update(fElapsedTime);
camera.SetLazyFollowRate(4.f*Hamster::GetPlayer().GetMaxSpeed()/128.f);
tv.SetWorldOffset(tv.ScaleToWorld(-SCREEN_FRAME.pos)+camera.GetViewPosition());
Hamster::UpdateHamsters(fElapsedTime);
HamsterAI::Update(fElapsedTime);
Powerup::UpdatePowerups(fElapsedTime);
Checkpoint::UpdateCheckpoints(fElapsedTime);
FloatingText::UpdateFloatingText(fElapsedTime);
border.Update(fElapsedTime);
}
void HamsterGame::DrawGame(){
SetZ(-0.01f);
const size_t waterTileInd{size_t(GetRuntime()/0.2f)};
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},waterTiles[waterTileInd%waterTiles.size()].Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400});
SetZ(-0.0005f);
DrawLevelTiles();
Checkpoint::DrawCheckpoints(tv);
SetZ(0.01f);
Powerup::DrawPowerups(tv);
Hamster::DrawHamsters(tv);
SetZ(3.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("dot.png").Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},{226,228,255,32});
SetZ(7.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("dot.png").Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},{178,242,255,64});
SetZ(2.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("clouds.png").Decal(),cloudOffset,currentMap.value().GetData().GetMapData().MapSize*16/2.f,{255,255,255,64});
SetZ(6.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("clouds.png").Decal(),cloudOffset*2,currentMap.value().GetData().GetMapData().MapSize*16/2.f,{255,255,255,72});
SetZ(0.f);
FloatingText::DrawFloatingText(tv);
border.Draw();
Hamster::DrawOverlay();
HamsterAI::DrawOverlay();
#pragma region Powerup Display
for(int y:std::ranges::iota_view(0,4)){
for(int x:std::ranges::iota_view(0,2)){
const int powerupInd{y*2+x};
const float drawX{x*32.f+16.f};
const float drawY{y*32.f+12.f+96.f};
const Powerup::PowerupType powerupType{Powerup::PowerupType(powerupInd)};
const geom2d::rect<float>powerupSubimageRect{Powerup::GetPowerupSubimageRect(powerupType)};
const Powerup tempPowerup{{},powerupType};
const std::string powerupName{tempPowerup.GetName()};
const vf2d powerupTextSize{GetTextSize(powerupName)};
if(Hamster::GetPlayer().HasPowerup(powerupType)){
SetDecalMode(DecalMode::ADDITIVE);
DrawPartialRotatedDecal(vf2d{drawX,drawY}+16,GetGFX("gametiles.png").Decal(),0.f,{16.f,16.f},powerupSubimageRect.pos,powerupSubimageRect.size,{1.1f,1.1f});
SetDecalMode(DecalMode::NORMAL);
DrawPartialDecal({drawX,drawY},GetGFX("gametiles.png").Decal(),powerupSubimageRect.pos,powerupSubimageRect.size);
SetDecalMode(DecalMode::ADDITIVE);
for(int y:std::ranges::iota_view(-1,2)){
for(int x:std::ranges::iota_view(-1,2)){
DrawRotatedStringDecal(vf2d{drawX+16.f,drawY+32.f}+vi2d{x,y},powerupName,0.f,powerupTextSize/2,CYAN,{0.5f,1.f});
}
}
SetDecalMode(DecalMode::NORMAL);
DrawRotatedStringDecal({drawX+16.f,drawY+32.f},powerupName,0.f,powerupTextSize/2,VERY_DARK_BLUE,{0.5f,1.f});
}else{
DrawPartialDecal({drawX,drawY},GetGFX("gametiles.png").Decal(),powerupSubimageRect.pos,powerupSubimageRect.size,{1.f,1.f},VERY_DARK_GREY);
DrawRotatedStringDecal({drawX+16.f,drawY+32.f},powerupName,0.f,powerupTextSize/2,DARK_GREY,{0.5f,1.f});
}
}
}
#pragma endregion
#pragma region Drown/Burn Bar.
{
if(Hamster::GetPlayer().IsDrowning()){
DrawDecal({12.f,240.f},GetGFX("drownmeter.png").Decal());
GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetDrownRatio()*57.f,4.f},{145,199,255},{226,228,255},{226,228,255},{145,199,255});
}
else if(Hamster::GetPlayer().IsBurning()){
DrawDecal({12.f,240.f},GetGFX("burnmeter.png").Decal());
GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetBurnRatio()*57.f,4.f},{250,177,163},{226,228,255},{226,228,255},{250,177,163});
}
}
#pragma endregion
float speedometerWidth{float(GetGFX("speedometer.png").Sprite()->width)};
const float speedometerSpd{std::min(speedometerWidth,speedometerDisplayAmt/180.f*speedometerWidth)};
DrawPartialRotatedDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size+vf2d{48.f,-4.f-GetGFX("speedometer_overlay.png").Sprite()->height},GetGFX("speedometer_overlay.png").Decal(),0.f,GetGFX("speedometer_overlay.png").Sprite()->Size()/2,{},vf2d{speedometerSpd,float(GetGFX("speedometer_overlay.png").Sprite()->height)});
DrawRotatedDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size+vf2d{48.f,-4.f-GetGFX("speedometer.png").Sprite()->height},GetGFX("speedometer.png").Decal(),0.f,GetGFX("speedometer.png").Sprite()->Size()/2);
const std::string speedometerStr{std::format("{:.0f}km/h",speedometerDisplayAmt)};
const vf2d speedometerStrSize{GetTextSize(speedometerStr)};
Pixel speedometerCol{CYAN};
if(speedometerDisplayAmt>=180)speedometerCol=RED;
else if(speedometerDisplayAmt>=120)speedometerCol=YELLOW;
else if(speedometerDisplayAmt>=80)speedometerCol=GREEN;
for(int y:std::ranges::iota_view(-1,2)){
for(int x:std::ranges::iota_view(-1,2)){
if(x==0&&y==0)continue;
DrawStringDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size-speedometerStrSize-vf2d{4.f,4.f}+vi2d{x,y},speedometerStr,BLACK);
}
}
DrawStringDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size-speedometerStrSize-vf2d{4.f,4.f},speedometerStr,speedometerCol);
DrawDecal({2.f,4.f},GetGFX("radar.png").Decal());
DrawRadar();
DrawStringDecal({0,8.f},std::to_string(GetFPS()));
}
const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const{
Terrain::TerrainType tileType{Terrain::VOID};
if(pos.x<=0.f||pos.y<=0.f||pos.x>=currentMap.value().GetData().GetMapData().width*16||pos.y>=currentMap.value().GetData().GetMapData().height*16)return tileType;
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
int tileX{int(floor(pos.x)/16)};
int tileY{int(floor(pos.y)/16)};
int tileID{layer.tiles[tileY][tileX]-1};
if(tileID==-1)continue;
if(currentTileset.value().GetData().GetTerrainData().count(tileID)){
if(currentTileset.value().GetData().GetTerrainData().at(tileID).type==Terrain::FOREST&&
tileType!=Terrain::SWAMP&&tileType!=Terrain::SHORE&&tileType!=Terrain::OCEAN&&tileType!=Terrain::LAVA&&tileType!=Terrain::VOID
||currentTileset.value().GetData().GetTerrainData().at(tileID).type!=Terrain::FOREST){//These are overrides.
tileType=currentTileset.value().GetData().GetTerrainData().at(tileID).type;
}
}
}
return tileType;
}
const bool HamsterGame::IsTerrainSolid(const vf2d pos)const{
if(!IsInBounds(pos))return true;
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
int tileX{int(floor(pos.x)/16)};
int tileY{int(floor(pos.y)/16)};
if(tileX<=0||tileX>=currentMap.value().GetData().GetMapData().MapSize.x||tileY<=0||tileY>=currentMap.value().GetData().GetMapData().MapSize.y)break;
int tileID{layer.tiles[tileY][tileX]-1};
if(tileID==-1)continue;
if(currentTileset.value().GetData().GetTerrainData().count(tileID)&&currentTileset.value().GetData().GetTerrainData().at(tileID).solid==Terrain::SolidType::SOLID)return true;
}
return false;
}
void HamsterGame::DrawLevelTiles(){
float extendedBounds{SCREEN_FRAME.pos.x};
extendedBounds*=1/tv.GetWorldScale().x;
tv.DrawDecal({},mapImage.Decal());
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
for(float y=tv.GetWorldTL().y-17;y<=tv.GetWorldBR().y+16;y+=16){
for(float x=tv.GetWorldTL().x-17+extendedBounds;x<=tv.GetWorldBR().x+16+extendedBounds;x+=16){
if(x<=0.f||y<=0.f||x>=currentMap.value().GetData().GetMapData().width*16||y>=currentMap.value().GetData().GetMapData().height*16)continue;
int tileX{int(floor(x)/16)};
int tileY{int(floor(y)/16)};
int tileID{layer.tiles[tileY][tileX]-1};
if(ANIMATED_TILE_IDS.count(tileID)){
Animate2D::FrameSequence&animatedTile{ANIMATED_TILE_IDS[tileID]};
const Animate2D::Frame&currentFrame{animatedTile.GetFrame(runTime)};
tv.DrawPartialDecal(vf2d{float(tileX),float(tileY)}*16,currentFrame.GetSourceImage()->Decal(),currentFrame.GetSourceRect().pos,currentFrame.GetSourceRect().size);
}else continue;
}
}
}
}
bool HamsterGame::OnUserUpdate(float fElapsedTime){
if(!netInitialized){
net.InitSession();
netInitialized=true;
net.SetName("Sig");
net.SetColor("Yellow");
LoadLevel("StageV.tmx"); //THIS IS TEMPORARY.
camera.SetTarget(Hamster::GetPlayer().GetPos());
net.StartRace(currentMapName);
}
runTime+=fElapsedTime;
UpdateGame(fElapsedTime);
DrawGame();
return true;
}
const Renderable&HamsterGame::GetGFX(const std::string&img){
return GFX[img];
}
const Animate2D::Animation<AnimationState::AnimationState>&HamsterGame::GetAnimations(const std::string&img){
return ANIMATIONS[img];
}
bool HamsterGame::OnUserDestroy(){
Hamster::OnUserDestroy();
ANIMATIONS.clear();
GFX.clear();
return true;
}
HamsterGame&HamsterGame::Game(){
return *self;
}
const double HamsterGame::GetRuntime()const{
return runTime;
}
void HamsterGame::Apply3DTransform(std::vector<DecalInstance>&decals){
std::vector<DecalInstance>oldDecals;
std::vector<DecalInstance>foregroundDecals;
oldDecals.reserve(decals.size());
std::copy(decals.begin(),decals.end(),std::back_inserter(oldDecals));
decals.clear();
GFX3D::vec3d vLookTarget = GFX3D::Math::Vec_Add(vEye, vLookDir);
GFX3D::ClearDepth();
renderer.SetCamera(vEye, vLookTarget, vUp);
GFX3D::mat4x4 matRotateX=GFX3D::Math::Mat_MakeRotationX(0.f);
GFX3D::mat4x4 matRotateZ=GFX3D::Math::Mat_MakeRotationZ(0.f);
GFX3D::mat4x4 matWorld=GFX3D::Math::Mat_MultiplyMatrix(matRotateX,matRotateZ);
renderer.SetTransform(matWorld);
float zIncrementer{0.f};
for(DecalInstance&decal:oldDecals){
SetDecalMode(decal.mode);
if(decal.transform==GFX3DTransform::NO_TRANSFORM){
foregroundDecals.emplace_back(decal);
}
else
if(decal.points==3){
GFX3D::triangle tri{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[1].x,decal.pos[1].y,decal.z[1],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[1].x,decal.uv[1].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f}},{decal.tint[0],decal.tint[1],decal.tint[2]}};
tri.p[0].z+=zIncrementer;
tri.p[1].z+=zIncrementer;
tri.p[2].z+=zIncrementer;
renderer.Render({tri},decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
if(decal.z[0]>0.1f||decal.z[1]>0.1f||decal.z[2]>0.1f){
tri.col[0]=tri.col[1]=tri.col[2]={0,0,0,uint8_t(util::lerp(0,160,(1/std::pow(decal.z[0]/10.f+1,4))))};
tri.p[0].z=tri.p[1].z=tri.p[2].z=0.1f+zIncrementer;
renderer.Render({tri},decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
}
}else if(decal.points==4){
GFX3D::triangle tri{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[1].x,decal.pos[1].y,decal.z[1],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[1].x,decal.uv[1].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f}},{decal.tint[0],decal.tint[1],decal.tint[2]}};
GFX3D::triangle tri2{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f},{decal.pos[3].x,decal.pos[3].y,decal.z[3],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f},{decal.uv[3].x,decal.uv[3].y,0.f}},{decal.tint[0],decal.tint[2],decal.tint[3]}};
tri.p[0].z+=zIncrementer;
tri.p[1].z+=zIncrementer;
tri.p[2].z+=zIncrementer;
tri2.p[0].z+=zIncrementer;
tri2.p[1].z+=zIncrementer;
tri2.p[2].z+=zIncrementer;
renderer.Render({tri,tri2},decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
if(decal.decal!=GetGFX("dot.png").Decal()&&(decal.z[0]>0.1f||decal.z[1]>0.1f||decal.z[2]>0.1f||decal.z[3]>0.1f)){
tri.col[0]=tri.col[1]=tri.col[2]=tri2.col[0]=tri2.col[1]=tri2.col[2]={0,0,0,uint8_t(util::lerp(0,160,(1/std::pow(decal.z[0]/10.f+1,4))))};
tri.p[0].z=tri.p[1].z=tri.p[2].z=tri2.p[0].z=tri2.p[1].z=tri2.p[2].z=0.1f+zIncrementer;
renderer.Render({tri,tri2},decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
}
}else{
std::vector<GFX3D::triangle>tris;
std::vector<GFX3D::triangle>shadowTris;
tris.reserve(decal.points/3);
if(decal.structure!=DecalStructure::LIST)throw std::runtime_error{std::format("WARNING! Using triangle structure type {} is unsupported! Please only use DecalStructure::LIST!!",int(decal.structure))};
if(decal.points%3!=0)throw std::runtime_error{std::format("WARNING! Number of decal structure points is not a multiple of 3! Points provided: {}. THIS SHOULD NOT BE HAPPENING!",decal.points)};
for(int i{0};i<decal.points;i+=3){
GFX3D::triangle tri{{{decal.pos[i+0].x,decal.pos[i+0].y,decal.z[i+0],1.f},{decal.pos[i+1].x,decal.pos[i+1].y,decal.z[i+1],1.f},{decal.pos[i+2].x,decal.pos[i+2].y,decal.z[i+2],1.f}},{{decal.uv[i+0].x,decal.uv[i+0].y,0.f},{decal.uv[i+1].x,decal.uv[i+1].y,0.f},{decal.uv[i+2].x,decal.uv[i+2].y,0.f}},{decal.tint[i+0],decal.tint[i+1],decal.tint[i+2]}};
tri.p[0].z+=zIncrementer;
tri.p[1].z+=zIncrementer;
tri.p[2].z+=zIncrementer;
tris.emplace_back(tri);
if(decal.z[i+0]>0.1f||decal.z[i+1]>0.1f||decal.z[i+2]>0.1f){
tri.col[0]=tri.col[1]=tri.col[2]={0,0,0,uint8_t(util::lerp(0,160,(1/std::pow(decal.z[0]/10.f+1,4))))};
tri.p[0].z=tri.p[1].z=tri.p[2].z=0.1f+zIncrementer;
shadowTris.emplace_back(tri);
}
}
renderer.Render(tris,decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
if(shadowTris.size()>0){
renderer.Render(shadowTris,decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
}
}
SetDecalMode(DecalMode::NORMAL);
zIncrementer+=0.000001f;
}
std::sort(decals.begin(),decals.end(),[](const DecalInstance&d1,const DecalInstance&d2){return d1.z[0]>d2.z[0];});
std::copy(foregroundDecals.begin(),foregroundDecals.end(),std::back_inserter(decals));
}
const Animate2D::FrameSequence&HamsterGame::GetAnimation(const std::string&img,const AnimationState::AnimationState state){
return GetAnimations(img).GetFrames(state);
}
void HamsterGame::SetZoom(const float zoom){
this->zoom=zoom;
}
const float HamsterGame::GetZoom()const{
return zoom;
}
const bool HamsterGame::IsInBounds(const vf2d pos)const{
return !(pos.x<=-160.f||pos.y<=-160.f||pos.x>=currentMap.value().GetData().GetMapData().width*16+160.f||pos.y>=currentMap.value().GetData().GetMapData().height*16+160.f);
}
const float HamsterGame::GetCameraZ()const{
return vEye.z;
}
void HamsterGame::DrawRadar(){
const vf2d radarOffset{43.f,44.f};
const auto WorldToRadar=[this,&radarOffset](const vf2d&pos){
vf2d relativeWorldPos{pos-Hamster::GetPlayer().GetPos()};
return relativeWorldPos/radarScale+radarOffset+vf2d{5.f,8.f}/radarScale;
};
enum IconType{
CHECKPOINT,
WHEEL,
GRASS,
SAND,
SWAMP,
LAVA,
FOREST,
ICE,
JET,
HAMSTER,
};
const std::unordered_map<IconType,geom2d::rect<float>>icon{
{CHECKPOINT,{{16.f*0,0.f},{16.f,16.f}}},
{WHEEL,{{16.f*1,0.f},{16.f,16.f}}},
{GRASS,{{16.f*2,0.f},{16.f,16.f}}},
{SAND,{{16.f*3,0.f},{16.f,16.f}}},
{SWAMP,{{16.f*4,0.f},{16.f,16.f}}},
{LAVA,{{16.f*5,0.f},{16.f,16.f}}},
{FOREST,{{16.f*6,0.f},{16.f,16.f}}},
{ICE,{{16.f*7,0.f},{16.f,16.f}}},
{JET,{{16.f*8,0.f},{16.f,16.f}}},
{HAMSTER,{{16.f*9,0.f},{16.f,16.f}}},
};
const auto DeferRenderingBasedOnPosition=[this,&icon](const vf2d&pos,const IconType powerupIcon,const uint8_t iconAlpha){
if(geom2d::intersects(geom2d::circle<float>{{43.f+5.f,44.f+8.f},43},geom2d::rect<float>{pos-vf2d{16.f,16.f},{32.f,32.f}}).size()>0)radar.DrawPartialRotatedDecal(pos,GetGFX("radaricons.png").Decal(),0.f,{8.f,8.f},icon.at(powerupIcon).pos,icon.at(powerupIcon).size,{1.f,1.f},{255,255,255,iconAlpha});
else if(geom2d::contains(geom2d::circle<float>{{43.f+5.f,44.f+8.f},43},geom2d::rect<float>{pos-vf2d{8.f,8.f},{16.f,16.f}}))DrawPartialRotatedDecal(pos+vf2d{5.f,8.f},GetGFX("radaricons.png").Decal(),0.f,{8.f,8.f},icon.at(powerupIcon).pos,icon.at(powerupIcon).size,{1.f,1.f},{255,255,255,iconAlpha});
};
for(const Powerup&powerup:Powerup::GetPowerups()){
IconType powerupIcon{IconType(int(powerup.GetType())+1)};
uint8_t iconAlpha{255U};
if(Hamster::GetPlayer().HasPowerup(powerup.GetType())&&powerup.GetType()!=Powerup::JET&&powerup.GetType()!=Powerup::WHEEL)iconAlpha=64U;
DeferRenderingBasedOnPosition(WorldToRadar(powerup.GetPos()),powerupIcon,iconAlpha);
}
for(const Checkpoint&cp:Checkpoint::GetCheckpoints()){
uint8_t iconAlpha{255U};
if(Hamster::GetPlayer().HasCollectedCheckpoint(cp))iconAlpha=64U;
DeferRenderingBasedOnPosition(WorldToRadar(cp.GetPos()),CHECKPOINT,iconAlpha);
}
for(const Hamster&h:Hamster::GetHamsters()){
if(&h==&Hamster::GetPlayer())continue;
uint8_t iconAlpha{255U};
if(h.BurnedOrDrowned())iconAlpha=64U;
DeferRenderingBasedOnPosition(WorldToRadar(h.GetPos()),HAMSTER,iconAlpha);
}
}
const std::unordered_map<TunnelId,Tunnel>&HamsterGame::GetTunnels()const{
return currentMap.value().GetData().GetTunnels();
}
const Terrain::Direction&HamsterGame::GetTileFacingDirection(const vf2d worldPos)const{
Terrain::Direction tileFacingDir{Terrain::NORTH};
if(!IsInBounds(worldPos))return Terrain::NORTH;
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
int tileX{int(floor(worldPos.x)/16)};
int tileY{int(floor(worldPos.y)/16)};
if(tileX<=0||tileX>=currentMap.value().GetData().GetMapData().MapSize.x||tileY<=0||tileY>=currentMap.value().GetData().GetMapData().MapSize.y)break;
int tileID{layer.tiles[tileY][tileX]-1};
if(tileID==-1)continue;
tileFacingDir=currentTileset.value().GetData().GetTerrainData().at(tileID).facing;
}
return tileFacingDir;
}
const std::string&HamsterGame::GetCurrentMapName()const{
return currentMapName;
}
void HamsterGame::OnTextEntryComplete(const std::string& sText){
HamsterAI::OnTextEntryComplete(sText);
}
const Difficulty&HamsterGame::GetMapDifficulty()const{
return currentMap.value().GetData().GetMapDifficulty();
}
void HamsterGame::OnPlayerFinishedRace(){
std::pair<HamsterNet::FinishTime,bool>result{net.FinishRace()};
std::cout<<"Finish Time: "<<result.first<<std::endl;
if(result.second)HamsterGame::SavePB(GetCurrentMapName(),result.first);
}
void HamsterGame::SavePB(const std::string&mapName,int ms){
auto it=std::find(Game().mapNameList.begin(),Game().mapNameList.end(),mapName);
if(it==Game().mapNameList.end())throw std::runtime_error{std::format("WARNING! Somehow got a map name that is invalid! Map Name: {}. THIS SHOULD NOT BE HAPPENING!",mapName)};
bool beatPB{false};
beatPB=mapPBs[mapName]==UNPLAYED||ms<mapPBs[mapName];
if(beatPB){
mapPBs[mapName]=ms;
Game().emscripten_temp_val=std::to_string(ms);
#ifdef __EMSCRIPTEN__
emscripten_idb_async_store("hamster",Game().mapNameList[std::distance(Game().mapNameList.begin(),it)].c_str(),&Game().emscripten_temp_val,Game().emscripten_temp_val.length(),0,[](void*args){
std::cout<<"Success!"<<std::endl;
},
[](void*args){
std::cout<<"Failed"<<std::endl;
});
#else
std::ofstream file{"PBData"};
for(const std::string&mapName:Game().mapNameList){
file<<mapPBs[mapName]<<" ";
}
file.close();
#endif
}
}
void HamsterGame::LoadPBs(){
for(int i{0};const std::string&mapName:Game().mapNameList){
mapPBs[mapName]=UNPLAYED;
#ifdef __EMSCRIPTEN__
emscripten_idb_async_load("hamster",Game().mapNameList[i].c_str(),&Game().mapNameList[i],[](void*arg,void*data,int length){
std::string rawMetadata=(char*)data;
std::cout<<rawMetadata<<std::endl;
HamsterGame::mapPBs[*((std::string*)(arg))]=stoi(rawMetadata);
std::cout<<std::format("Success! PB for {} is {}",*((std::string*)(arg)),HamsterGame::mapPBs[*((std::string*)(arg))])<<std::endl;
},
[](void*arg){
std::cout<<std::format("Failed to retrieve PB for {}",*((std::string*)(arg)))<<std::endl;
});
#else
std::ifstream file{"PBData"};
int readCounter{0};
while(file.good()){
if(readCounter>=Game().mapNameList.size())break;
int readVal;
file>>readVal;
mapPBs[Game().mapNameList[readCounter]]=readVal;
readCounter++;
}
file.close();
#endif
i++;
}
}
const HamsterGame::GameMode HamsterGame::GetGameMode(){
return mode;
}
int main()
{
HamsterGame game("Project Hamster");
if(game.Construct(512, 288, 3, 3))
game.Start();
return 0;
}