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326 lines
13 KiB
326 lines
13 KiB
#include "HamsterGame.h"
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#include "Hamster.h"
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#include <stdexcept>
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#include <ranges>
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#include "util.h"
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geom2d::rect<float>HamsterGame::SCREEN_FRAME{{96,0},{320,288}};
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std::unordered_map<std::string,Animate2D::Animation<HamsterGame::AnimationState>>HamsterGame::ANIMATIONS;
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std::unordered_map<std::string,Renderable>HamsterGame::GFX;
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const std::string HamsterGame::ASSETS_DIR{"assets/"};
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HamsterGame*HamsterGame::self{nullptr};
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std::unordered_map<uint32_t,Animate2D::FrameSequence>HamsterGame::ANIMATED_TILE_IDS;
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HamsterGame::HamsterGame(){
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sAppName = "Project Hamster";
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HamsterGame::self=this;
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}
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bool HamsterGame::OnUserCreate(){
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camera=Camera2D{SCREEN_FRAME.size};
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camera.SetMode(Camera2D::Mode::LazyFollow);
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tv.Initialise(SCREEN_FRAME.size,{1,1});
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LoadGraphics();
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LoadAnimations();
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currentTileset=TSXParser{ASSETS_DIR+std::string("Terrain.tsx")};
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LoadLevel("TestLevel.tmx"); //THIS IS TEMPORARY.
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border.ChangeBorder(Border::DEFAULT);
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return true;
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}
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void HamsterGame::_LoadImage(const std::string_view img){
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GFX.insert({ASSETS_DIR+std::string(img),Renderable{}});
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rcode result{GFX[ASSETS_DIR+std::string(img)].Load(ASSETS_DIR+std::string(img))};
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if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))};
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}
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void HamsterGame::LoadGraphics(){
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_LoadImage("border.png");
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_LoadImage("gametiles.png");
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_LoadImage("shadow.png");
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_LoadImage("drownmeter.png");
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_LoadImage("burnmeter.png");
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_LoadImage("hamster_jet.png");
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UpdateMatrixTexture();
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}
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void HamsterGame::LoadAnimations(){
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auto LoadImageIfRequired=[this](const std::string_view img){if(!GFX.count(ASSETS_DIR+std::string(img)))_LoadImage(img);};
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auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img){
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Animate2D::FrameSequence stillAnimation{0.f,Animate2D::Style::OneShot};
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LoadImageIfRequired(img);
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stillAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{{},GetGFX(img).Sprite()->Size()}});
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ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,stillAnimation);
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};
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auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img,const std::vector<vf2d>frames,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){
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Animate2D::FrameSequence newAnimation{frameDuration,style};
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LoadImageIfRequired(img);
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for(const vf2d&framePos:frames){
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newAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{framePos,frameSize}});
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}
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ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,newAnimation);
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};
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LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f);
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LoadAnimation(WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f);
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LoadAnimation(WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f);
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Animate2D::FrameSequence&waterAnimFrames{(*ANIMATED_TILE_IDS.insert({1384,Animate2D::FrameSequence{0.2f}}).first).second};
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for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,784},{192+16*1,784},{192+16*2,784},{192+16*3,784},{192+16*4,784},{192+16*5,784},{192+16*6,784},{192+16*7,784}}){
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waterAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}});
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}
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Animate2D::FrameSequence&lavaAnimFrames{(*ANIMATED_TILE_IDS.insert({1412,Animate2D::FrameSequence{0.2f}}).first).second};
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for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,800},{192+16*1,800},{192+16*2,800},{192+16*3,800},{192+16*4,800},{192+16*5,800},{192+16*6,800},{192+16*7,800},{192+16*8,800}}){
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lavaAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}});
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}
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LoadAnimation(JET_LIGHTS,"hamster_jet.png",{{0,48},{48,48}},0.3f);
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animatedWaterTile.Create(16,16,false,false);
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UpdateWaterTexture();
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}
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void HamsterGame::LoadLevel(const std::string_view mapName){
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const vf2d levelSpawnLoc{50,50}; //TEMPORARY
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currentMap=TMXParser{ASSETS_DIR+std::string(mapName)};
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Hamster::LoadHamsters(levelSpawnLoc);
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camera.SetTarget(Hamster::GetPlayer().GetPos());
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mapImage.Create(currentMap.value().GetData().GetMapData().width*16,currentMap.value().GetData().GetMapData().height*16);
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SetDrawTarget(mapImage.Sprite());
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Clear(BLANK);
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SetPixelMode(Pixel::MASK);
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#pragma region Detect powerup tiles
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std::vector<Powerup>mapPowerups;
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for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
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for(size_t y:std::ranges::iota_view(0U,layer.tiles.size())){
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for(size_t x:std::ranges::iota_view(0U,layer.tiles[y].size())){
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const int tileID{layer.tiles[y][x]-1};
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if(Powerup::TileIDIsUpperLeftPowerupTile(tileID))mapPowerups.emplace_back(vf2d{float(x),float(y)}*16+vf2d{16,16},Powerup::TileIDPowerupType(tileID));
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const int numTilesWide{GetGFX("gametiles.png").Sprite()->width/16};
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const int numTilesTall{GetGFX("gametiles.png").Sprite()->height/16};
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int imgTileX{tileID%numTilesWide};
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int imgTileY{tileID/numTilesWide};
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if(tileID==-1||Powerup::TileIDIsPowerupTile(tileID))continue;
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DrawPartialSprite(vf2d{float(x),float(y)}*16,GetGFX("gametiles.png").Sprite(),vf2d{float(imgTileX),float(imgTileY)}*16.f,vf2d{16.f,16.f});
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}
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}
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}
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Powerup::Initialize(mapPowerups);
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#pragma endregion
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mapImage.Decal()->Update();
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SetPixelMode(Pixel::NORMAL);
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SetDrawTarget(nullptr);
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}
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void HamsterGame::UpdateGame(const float fElapsedTime){
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UpdateMatrixTexture();
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UpdateWaterTexture();
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camera.SetViewSize(tv.GetWorldVisibleArea());
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camera.Update(fElapsedTime);
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tv.SetWorldOffset(tv.ScaleToWorld(-SCREEN_FRAME.pos)+camera.GetViewPosition());
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Hamster::UpdateHamsters(fElapsedTime);
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Powerup::UpdatePowerups(fElapsedTime);
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border.Update(fElapsedTime);
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}
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void HamsterGame::DrawGame(){
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tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{3200,3200},animatedWaterTile.Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{3200,3200});
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DrawLevelTiles();
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Powerup::DrawPowerups(tv);
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Hamster::DrawHamsters(tv);
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border.Draw();
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#pragma region Powerup Display
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for(int y:std::ranges::iota_view(0,4)){
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for(int x:std::ranges::iota_view(0,2)){
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const int powerupInd{y*2+x};
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const float drawX{x*32.f+12.f};
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const float drawY{y*32.f+12.f+96.f};
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const Powerup::PowerupType powerupType{Powerup::PowerupType(powerupInd)};
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const geom2d::rect<float>powerupSubimageRect{Powerup::GetPowerupSubimageRect(powerupType)};
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if(Hamster::GetPlayer().HasPowerup(powerupType)){
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SetDecalMode(DecalMode::ADDITIVE);
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DrawPartialRotatedDecal(vf2d{drawX,drawY}+16,GetGFX("gametiles.png").Decal(),0.f,{16.f,16.f},powerupSubimageRect.pos,powerupSubimageRect.size,{1.1f,1.1f});
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SetDecalMode(DecalMode::NORMAL);
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DrawPartialDecal({drawX,drawY},GetGFX("gametiles.png").Decal(),powerupSubimageRect.pos,powerupSubimageRect.size);
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}else{
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DrawPartialDecal({drawX,drawY},GetGFX("gametiles.png").Decal(),powerupSubimageRect.pos,powerupSubimageRect.size,{1.f,1.f},VERY_DARK_GREY);
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}
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}
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}
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#pragma endregion
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#pragma region Drown/Burn Bar.
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if(Hamster::GetPlayer().IsDrowning()){
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DrawDecal({12.f,240.f},GetGFX("drownmeter.png").Decal());
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GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetDrownRatio()*57.f,4.f},{145,199,255},{226,228,255},{226,228,255},{145,199,255});
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}
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else if(Hamster::GetPlayer().IsBurning()){
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DrawDecal({12.f,240.f},GetGFX("burnmeter.png").Decal());
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GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetBurnRatio()*57.f,4.f},{250,177,163},{226,228,255},{226,228,255},{250,177,163});
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}
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#pragma endregion
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}
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const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const{
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Terrain::TerrainType tileType{Terrain::VOID};
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if(pos.x<=0.f||pos.y<=0.f||pos.x>=currentMap.value().GetData().GetMapData().width*16||pos.y>=currentMap.value().GetData().GetMapData().height*16)return tileType;
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for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
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int tileX{int(floor(pos.x)/16)};
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int tileY{int(floor(pos.y)/16)};
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int tileID{layer.tiles[tileY][tileX]-1};
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if(tileID==-1)continue;
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if(currentTileset.value().GetData().GetTerrainData().count(tileID))tileType=currentTileset.value().GetData().GetTerrainData().at(tileID).second;
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}
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return tileType;
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}
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const bool HamsterGame::IsTerrainSolid(const vf2d pos)const{
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if(pos.x<=0.f||pos.y<=0.f||pos.x>=currentMap.value().GetData().GetMapData().width*16||pos.y>=currentMap.value().GetData().GetMapData().height*16)return true;
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bool tileIsBlank{true};
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for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
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int tileX{int(floor(pos.x)/16)};
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int tileY{int(floor(pos.y)/16)};
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int tileID{layer.tiles[tileY][tileX]-1};
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if(tileID==-1)continue;
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tileIsBlank=false;
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if(currentTileset.value().GetData().GetTerrainData().count(tileID)&¤tTileset.value().GetData().GetTerrainData().at(tileID).first==Terrain::SolidType::SOLID)return true;
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}
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return tileIsBlank;
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}
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void HamsterGame::DrawLevelTiles(){
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float extendedBounds{SCREEN_FRAME.pos.x};
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extendedBounds*=1/tv.GetWorldScale().x;
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tv.DrawDecal({},mapImage.Decal());
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for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
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for(float y=tv.GetWorldTL().y-17;y<=tv.GetWorldBR().y+16;y+=16){
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for(float x=tv.GetWorldTL().x-17+extendedBounds;x<=tv.GetWorldBR().x+16+extendedBounds;x+=16){
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if(x<=0.f||y<=0.f||x>=currentMap.value().GetData().GetMapData().width*16||y>=currentMap.value().GetData().GetMapData().height*16)continue;
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int tileX{int(floor(x)/16)};
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int tileY{int(floor(y)/16)};
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int tileID{layer.tiles[tileY][tileX]-1};
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if(ANIMATED_TILE_IDS.count(tileID)){
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Animate2D::FrameSequence&animatedTile{ANIMATED_TILE_IDS[tileID]};
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const Animate2D::Frame¤tFrame{animatedTile.GetFrame(runTime)};
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tv.DrawPartialDecal(vf2d{float(tileX),float(tileY)}*16,currentFrame.GetSourceImage()->Decal(),currentFrame.GetSourceRect().pos,currentFrame.GetSourceRect().size);
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}else continue;
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}
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}
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}
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}
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bool HamsterGame::OnUserUpdate(float fElapsedTime){
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runTime+=fElapsedTime;
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UpdateGame(fElapsedTime);
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DrawGame();
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return true;
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}
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const Renderable&HamsterGame::GetGFX(const std::string_view img){
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if(!GFX.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Image {} does not exist!",img)};
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return GFX[ASSETS_DIR+std::string(img)];
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}
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const Animate2D::Animation<HamsterGame::AnimationState>&HamsterGame::GetAnimations(const std::string_view img){
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if(!ANIMATIONS.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Animations for {} does not exist!",img)};
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return ANIMATIONS[ASSETS_DIR+std::string(img)];
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}
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bool HamsterGame::OnUserDestroy(){
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ANIMATIONS.clear();
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GFX.clear();
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return true;
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}
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HamsterGame&HamsterGame::Game(){
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return *self;
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}
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const double HamsterGame::GetRuntime()const{
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return runTime;
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}
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void HamsterGame::UpdateMatrixTexture(){
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const auto result{GFX.insert({ASSETS_DIR+"MATRIX_TEXTURE",Renderable{}})};
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Renderable&texture{(*result.first).second};
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if(result.second){
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texture.Create(64,64,false,false);
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}
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const std::array<char,10>matrixLetters{'0','1','2','3','4','5','6','7','8','9'};
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if(matrixTimer==0){
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activeLetters.emplace_back(vf2d{float(rand()%64),float(64)},util::random(-40)-20,matrixLetters[rand()%matrixLetters.size()]);
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matrixTimer=util::random(0.125);
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}
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if(updatePixelsTimer==0){
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SetDrawTarget(texture.Sprite());
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Sprite*img=texture.Sprite();
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for(int y=63;y>=0;y--){
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for(int x=63;x>=0;x--){
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Pixel col=img->GetPixel(x,y);
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if(col.r>0){
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if(x>0){
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Pixel leftCol=img->GetPixel(x-1,y);
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if(leftCol.r<col.r){
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leftCol=PixelLerp(col,leftCol,0.125);
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}
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Draw(x-1,y,leftCol);
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}
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if(x<img->width-1){
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Pixel rightCol=img->GetPixel(x+1,y);
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if(rightCol.r<col.r){
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rightCol=PixelLerp(col,rightCol,0.125);
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}
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Draw(x+1,y,rightCol);
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}
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col/=8;
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Draw(x,y,col);
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}
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}
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}
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for(int y=0;y<64;y++){
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Draw({0,y},img->GetPixel(1,y));
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}
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SetDrawTarget(nullptr);
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updatePixelsTimer=0.1;
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}
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if(activeLetters.size()>0){
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SetDrawTarget(texture.Sprite());
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for(Letter&letter:activeLetters){
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letter.pos.y+=letter.spd*GetElapsedTime();
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DrawString(letter.pos,std::string(1,letter.c));
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}
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SetDrawTarget(nullptr);
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texture.Decal()->Update();
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}
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matrixTimer=std::max(0.f,matrixTimer-GetElapsedTime());
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updatePixelsTimer=std::max(0.f,updatePixelsTimer-GetElapsedTime());
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std::erase_if(activeLetters,[](Letter&letter){return letter.pos.y<-32;});
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}
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void HamsterGame::UpdateWaterTexture(){
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const Animate2D::FrameSequence&waterAnimSequence{ANIMATED_TILE_IDS[1384]};
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const Animate2D::Frame&frame{waterAnimSequence.GetFrame(GetRuntime())};
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SetDrawTarget(animatedWaterTile.Sprite());
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DrawPartialSprite({},frame.GetSourceImage()->Sprite(),frame.GetSourceRect().pos,frame.GetSourceRect().size);
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SetDrawTarget(nullptr);
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animatedWaterTile.Decal()->Update();
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}
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int main()
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{
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HamsterGame game;
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if(game.Construct(512, 288, 3, 3))
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game.Start();
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return 0;
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}
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