#include "HamsterGame.h" geom2d::rectHamsterGame::SCREEN_FRAME{{96,0},{320,288}}; HamsterGame::HamsterGame() { sAppName = "Project Hamster"; } bool HamsterGame::OnUserCreate(){ LoadAnimations(); return true; } bool HamsterGame::OnUserUpdate(float fElapsedTime){ DrawDecal({}, gameWindow.FillRectDecal({},{150.f,150.f},WHITE); return true; } bool HamsterGame::OnUserDestroy(){ return true; } int main() { HamsterGame game; if(game.Construct(512, 288, 2, 2)) game.Start(); return 0; }