Walkways/Rock - 100% Hardness: HARD Grass - 80% Hardness: MEDIUM Sand - 60% Hardness: SOFT Swamp - 50%, after 5 seconds: Hamster sinks and respawns. Hardness: SOFT Lava - Hamster melts (*dies*) and respawns. Hardness: SOFT Ice - Very Slippery, acceleration massively reduced. Hardness: HARD Shore - 80% Hardness: MEDIUM Deep Water - 10%, after 5 seconds: Hamster drowns and respawns. Hardness: MEDIUM Forests - 50% Hardness: MEDIUM Tunnels - Transports you from Point A to Point B. Takes a small animation to enter/exit Hardness: HARD When walking on tiles, particles left behind will use colors from the tile we are walking on. Solid Tiles Forest overrides whatever it's layered on. Radar - Display nearby upgrades as icons. Also displays checkpoints. Hamster Wheel - Enhances Speed Upgrades - Grass - No slowdown in grass Sand - No slowdown in sand Swamp - 80%, no more sinking Lava - Fire-resistant, can run on lava. Forest - No slowdown in forests Ice - Normal Grip on Ice, normal acceleration. Penalties - If you have to get shuttled by the Hamster Rescue Boat, you lose all upgrades Hamster Jets - Activate to take off into the sky. Zooms out the map and lets you target a landing area. When Hamster Jets are fully damaged, you need new ones. MAX Fall - HARD - 100% + Knockout MEDIUM - 80% + Knockout SOFT - 50% Medium Fall - HARD - 80% MEDIUM - 50% SOFT - 25% Light Fall - HARD - 50% MEDIUM - 25% SOFT - 25% Knockouts cause the Hamster to be unable to move for 5 seconds. All upgrades can only be obtained after obtaining a Hamster Wheel. Arrow pointing to nearest checkpoint. Racing progress is tracked by number of checkpoints. - Pseudo-live tracking Distance to nearest checkpoint based on distance from previous checkpoint. Speedometer - Segmented Fall-o-meter - Three distinct colored segments that fill up, analog control Hamster Rescue Boat AI === Pre-record movement nodes every X amount of seconds. AI will move towards those nodes as best they can. If they get stuck for some amount of time, attempt moving forward with next nodes. (Give them like 5 extra seconds per node than intended) Record each collection of a powerup/launch moment as these are important nodes for AI to be on. (Maybe "Cheat" the AI a little if thier stuck node counte i really high by teleporting them when they are off-screen) Important Events: Powerup Collection Jet Launch Tunnel Enter New Tile Traversal Be careful about changing maps as AI must then be re-recorded!!! LORE =================== (?) discovered a strange floating energy orb while going for their morning run. Curious, they approached it and came into contact with it, granting them new powers. Excited by this discovery (?) decided to share it with the rest of their hamster friends. A couple villain/scientist hamsters realize that this has become a stubby legs race with great potential and recruited world class hamsters to run and obtain these new orbs for research. Stage II - Branching Stage III - Swamp/Ice/Tunnels Stage IV - Hamster Jet Stage V - Beach / Waters Stage VI - Forest Maze Stage VII - Snowy Dunes Stage VIII - Endless Marsh Stage IX - Wide Chasm Stage X - Hamster Island Stage XI - Lava Panic Stage X - Hamster Island Stage XII - The Great Plunge Hamster Boost - Provides 3 Speed Boosts that can be activated with a key. Obtained when running over a Hamster Wheel powerup. Recharge boosts by running over another one. Hamsters are experimenting with new technologies to emphasize their running capabilities beyond what was originally thought possible. Hamsters from all around Hamster planet have been recruited to scavenge for ============================ Title Screen: Guinea Pig Hero. When start, seek to 1:09:55. TalkingCuteChiptune - 7 Tutorial Stage 1: Fields of Ice - 8 Stage (Jonathan So) Stage 2: Juhani Junkala [Chiptune Adventures] Stage 2 - 9 Stage Stage 3: Moonlight - 5 Stage (Loop @ 26.210) shiru8bit Stage 4: Spring Came - 6 Stage shiru8bit Stage 5: Proper Summer - 8 Stage shiru8bit Stage 6: Enchanted Woods - 6 Stage shiru8bit Stage 7: A Little Journey - 7 Stage shiru8bit Stage 8: Fields of Ice - 8 Stage (Jonathan So) Stage 9: Juhani Junkala [Chiptune Adventures] Stage 2 Stage 10: Proper Summer - 8 Stage shiru8bit Stage 11: Boss Battle #3 Alternate - nene Stage 12: Boss Battle #5 V2 - nene Settings ======== Keybind Rebinds