#include "HamsterGame.h" #include "Hamster.h" #include #include geom2d::rectHamsterGame::SCREEN_FRAME{{96,0},{320,288}}; std::unordered_map>HamsterGame::ANIMATIONS; std::unordered_mapHamsterGame::GFX; const std::string HamsterGame::ASSETS_DIR{"assets/"}; HamsterGame*HamsterGame::self{nullptr}; std::unordered_mapHamsterGame::ANIMATED_TILE_IDS; HamsterGame::HamsterGame(){ sAppName = "Project Hamster"; HamsterGame::self=this; } bool HamsterGame::OnUserCreate(){ camera=Camera2D{SCREEN_FRAME.size}; camera.SetMode(Camera2D::Mode::LazyFollow); tv.Initialise(SCREEN_FRAME.size,{1,1}); LoadGraphics(); LoadAnimations(); currentTileset=TSXParser{ASSETS_DIR+std::string("Terrain.tsx")}; LoadLevel("TestLevel.tmx"); //THIS IS TEMPORARY. border.ChangeBorder(Border::DEFAULT); return true; } void HamsterGame::_LoadImage(const std::string_view img){ GFX.insert({ASSETS_DIR+std::string(img),Renderable{}}); rcode result{GFX[ASSETS_DIR+std::string(img)].Load(ASSETS_DIR+std::string(img))}; if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))}; } void HamsterGame::LoadGraphics(){ _LoadImage("border.png"); _LoadImage("gametiles.png"); _LoadImage("shadow.png"); _LoadImage("drownmeter.png"); _LoadImage("burnmeter.png"); } void HamsterGame::LoadAnimations(){ auto LoadImageIfRequired=[this](const std::string_view img){if(!GFX.count(ASSETS_DIR+std::string(img)))_LoadImage(img);}; auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img){ Animate2D::FrameSequence stillAnimation{0.f,Animate2D::Style::OneShot}; LoadImageIfRequired(img); stillAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{{},GetGFX(img).Sprite()->Size()}}); ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,stillAnimation); }; auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img,const std::vectorframes,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){ Animate2D::FrameSequence newAnimation{frameDuration,style}; LoadImageIfRequired(img); for(const vf2d&framePos:frames){ newAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{framePos,frameSize}}); } ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,newAnimation); }; LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f); LoadAnimation(WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f); LoadAnimation(WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f); Animate2D::FrameSequence&waterAnimFrames{(*ANIMATED_TILE_IDS.insert({1384,Animate2D::FrameSequence{0.2f}}).first).second}; for(vf2d&sourcePos:std::vector{{192+16*0,784},{192+16*1,784},{192+16*2,784},{192+16*3,784},{192+16*4,784},{192+16*5,784},{192+16*6,784},{192+16*7,784}}){ waterAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}}); } Animate2D::FrameSequence&lavaAnimFrames{(*ANIMATED_TILE_IDS.insert({1412,Animate2D::FrameSequence{0.2f}}).first).second}; for(vf2d&sourcePos:std::vector{{192+16*0,800},{192+16*1,800},{192+16*2,800},{192+16*3,800},{192+16*4,800},{192+16*5,800},{192+16*6,800},{192+16*7,800},{192+16*8,800}}){ lavaAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}}); } } void HamsterGame::LoadLevel(const std::string_view mapName){ const vf2d levelSpawnLoc{50,50}; //TEMPORARY currentMap=TMXParser{ASSETS_DIR+std::string(mapName)}; Hamster::LoadHamsters(levelSpawnLoc); camera.SetTarget(Hamster::GetPlayer().GetPos()); #pragma region Detect powerup tiles std::vectormapPowerups; for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){ for(size_t y:std::ranges::iota_view(0U,layer.tiles.size())){ for(size_t x:std::ranges::iota_view(0U,layer.tiles[y].size())){ const int tileID{layer.tiles[y][x]-1}; if(Powerup::TileIDIsUpperLeftPowerupTile(tileID))mapPowerups.emplace_back(vf2d{float(x),float(y)}*16+vf2d{16,16},Powerup::TileIDPowerupType(tileID)); } } } Powerup::Initialize(mapPowerups); #pragma endregion } void HamsterGame::UpdateGame(const float fElapsedTime){ /*if(Hamster::GetPlayer().GetZ()>1.f){ tv.SetZoom(1.f/sqrt(Hamster::GetPlayer().GetZ()),tv.WorldToScreen(Hamster::GetPlayer().GetPos())-SCREEN_FRAME.pos); }else{ tv.SetZoom(1.f,tv.WorldToScreen(Hamster::GetPlayer().GetPos())-SCREEN_FRAME.pos); }*/ camera.Update(fElapsedTime); tv.HandlePanAndZoom(); //std::cout<powerupSubimageRect{Powerup::GetPowerupSubimageRect(powerupType)}; if(Hamster::GetPlayer().HasPowerup(powerupType)){ SetDecalMode(DecalMode::ADDITIVE); DrawPartialRotatedDecal(vf2d{drawX,drawY}+16,GetGFX("gametiles.png").Decal(),0.f,{16.f,16.f},powerupSubimageRect.pos,powerupSubimageRect.size,{1.1f,1.1f}); SetDecalMode(DecalMode::NORMAL); DrawPartialDecal({drawX,drawY},GetGFX("gametiles.png").Decal(),powerupSubimageRect.pos,powerupSubimageRect.size); }else{ DrawPartialDecal({drawX,drawY},GetGFX("gametiles.png").Decal(),powerupSubimageRect.pos,powerupSubimageRect.size,{1.f,1.f},VERY_DARK_GREY); } } } #pragma endregion #pragma region Drown/Burn Bar. if(Hamster::GetPlayer().IsDrowning()){ DrawDecal({12.f,240.f},GetGFX("drownmeter.png").Decal()); GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetDrownRatio()*57.f,4.f},{145,199,255},{226,228,255},{226,228,255},{145,199,255}); } else if(Hamster::GetPlayer().IsBurning()){ DrawDecal({12.f,240.f},GetGFX("burnmeter.png").Decal()); GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetBurnRatio()*57.f,4.f},{250,177,163},{226,228,255},{226,228,255},{250,177,163}); } #pragma endregion } const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const{ Terrain::TerrainType tileType{Terrain::VOID}; if(pos.x<=0.f||pos.y<=0.f||pos.x>=currentMap.value().GetData().GetMapData().width*16||pos.y>=currentMap.value().GetData().GetMapData().height*16)return tileType; for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){ int tileX{int(floor(pos.x)/16)}; int tileY{int(floor(pos.y)/16)}; int tileID{layer.tiles[tileY][tileX]-1}; if(tileID==-1)continue; if(currentTileset.value().GetData().GetTerrainData().count(tileID))tileType=currentTileset.value().GetData().GetTerrainData().at(tileID).second; } return tileType; } void HamsterGame::DrawLevelTiles(){ float extendedBounds{SCREEN_FRAME.pos.x}; extendedBounds*=1/tv.GetWorldScale().x; std::cout<=currentMap.value().GetData().GetMapData().width*16||y>=currentMap.value().GetData().GetMapData().height*16)continue; const int numTilesWide{GetGFX("gametiles.png").Sprite()->width/16}; const int numTilesTall{GetGFX("gametiles.png").Sprite()->height/16}; int tileX{int(floor(x)/16)}; int tileY{int(floor(y)/16)}; int tileID{layer.tiles[tileY][tileX]-1}; if(tileID==-1||Powerup::TileIDIsPowerupTile(tileID))continue; int imgTileX{tileID%numTilesWide}; int imgTileY{tileID/numTilesWide}; if(ANIMATED_TILE_IDS.count(tileID)){ Animate2D::FrameSequence&animatedTile{ANIMATED_TILE_IDS[tileID]}; const Animate2D::Frame¤tFrame{animatedTile.GetFrame(runTime)}; tv.DrawPartialDecal(vf2d{float(tileX),float(tileY)}*16,currentFrame.GetSourceImage()->Decal(),currentFrame.GetSourceRect().pos,currentFrame.GetSourceRect().size); }else{ tv.DrawPartialDecal(vf2d{float(tileX),float(tileY)}*16,GetGFX("gametiles.png").Decal(),vf2d{float(imgTileX),float(imgTileY)}*16,{16,16}); } } } } } bool HamsterGame::OnUserUpdate(float fElapsedTime){ runTime+=fElapsedTime; UpdateGame(fElapsedTime); DrawGame(); return true; } const Renderable&HamsterGame::GetGFX(const std::string_view img){ if(!GFX.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Image {} does not exist!",img)}; return GFX[ASSETS_DIR+std::string(img)]; } const Animate2D::Animation&HamsterGame::GetAnimations(const std::string_view img){ if(!ANIMATIONS.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Animations for {} does not exist!",img)}; return ANIMATIONS[ASSETS_DIR+std::string(img)]; } bool HamsterGame::OnUserDestroy(){ ANIMATIONS.clear(); GFX.clear(); return true; } HamsterGame&HamsterGame::Game(){ return *self; } const double HamsterGame::GetRuntime()const{ return runTime; } int main() { HamsterGame game; if(game.Construct(512, 288, 3, 3)) game.Start(); return 0; }