#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2024 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #pragma once #include #include "olcUTIL_Geometry2D.h" #include "olcUTIL_Animate2D.h" #include "Terrain.h" class Hamster{ enum PlayerControlled{ PLAYER_CONTROLLED=true, NPC=false, }; enum PlayerState{ NORMAL, BUMPED, }; static std::vectorHAMSTER_LIST; static const uint8_t MAX_HAMSTER_COUNT; static const uint8_t NPC_HAMSTER_COUNT; static const std::vectorNPC_HAMSTER_IMAGES; static const std::string PLAYER_HAMSTER_IMAGE; vf2d pos; vf2d vel; float rot{}; float targetRot{}; float turnSpd{2.f*geom2d::pi}; float maxSpd{128.f}; float timeToMaxSpd{0.5f}; float friction{400.f}; bool frictionEnabled{false}; float collisionRadius{12.f}; float bumpTimer{}; std::string img; Animate2D::Animationanimations; Animate2D::AnimationState internalAnimState; PlayerControlled IsPlayerControlled; static std::optionalplayerHamster; PlayerState state{NORMAL}; public: Hamster(const vf2d spawnPos,const std::string_view img,const PlayerControlled IsPlayerControlled=NPC); static const Hamster&GetPlayer(); static void UpdateHamsters(const float fElapsedTime); static void LoadHamsters(const vf2d startingLoc); static void DrawHamsters(TransformedView&tv); const Animate2D::Frame&GetCurrentAnimation()const; const vf2d&GetPos()const; void HandlePlayerControls(); void TurnTowardsTargetDirection(); void MoveHamster(); void HandleCollision(); const float GetRadius()const; const Terrain::TerrainType GetTerrainStandingOn()const; };