#include "HamsterGame.h" #include "Hamster.h" #include #include #include "util.h" geom2d::rectHamsterGame::SCREEN_FRAME{{96,0},{320,288}}; std::unordered_map>HamsterGame::ANIMATIONS; std::unordered_mapHamsterGame::GFX; const std::string HamsterGame::ASSETS_DIR{"assets/"}; HamsterGame*HamsterGame::self{nullptr}; std::unordered_mapHamsterGame::ANIMATED_TILE_IDS; HamsterGame::HamsterGame(){ sAppName = "Project Hamster"; HamsterGame::self=this; } bool HamsterGame::OnUserCreate(){ olc::GFX3D::ConfigureDisplay(); camera=Camera2D{SCREEN_FRAME.size}; camera.SetMode(Camera2D::Mode::LazyFollow); tv.Initialise(SCREEN_FRAME.size,{1,1}); LoadGraphics(); LoadAnimations(); currentTileset=TSXParser{ASSETS_DIR+std::string("Terrain.tsx")}; LoadLevel("TestLevel.tmx"); //THIS IS TEMPORARY. border.ChangeBorder(Border::DEFAULT); renderer.SetProjection(90.0f, (float)SCREEN_FRAME.size.x/(float)SCREEN_FRAME.size.y, 0.1f, 1000.0f, 0, SCREEN_FRAME.pos.y, 512, SCREEN_FRAME.size.y); return true; } void HamsterGame::_LoadImage(const std::string_view img){ GFX.insert({ASSETS_DIR+std::string(img),Renderable{}}); rcode result{GFX[ASSETS_DIR+std::string(img)].Load(ASSETS_DIR+std::string(img),nullptr,false,false)}; if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))}; } void HamsterGame::LoadGraphics(){ _LoadImage("border.png"); _LoadImage("gametiles.png"); _LoadImage("shadow.png"); _LoadImage("drownmeter.png"); _LoadImage("burnmeter.png"); _LoadImage("hamster_jet.png"); _LoadImage("dot.png"); _LoadImage("clouds.png"); UpdateMatrixTexture(); } void HamsterGame::LoadAnimations(){ auto LoadImageIfRequired=[this](const std::string_view img){if(!GFX.count(ASSETS_DIR+std::string(img)))_LoadImage(img);}; auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img){ Animate2D::FrameSequence stillAnimation{0.f,Animate2D::Style::OneShot}; LoadImageIfRequired(img); stillAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{{},GetGFX(img).Sprite()->Size()}}); ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,stillAnimation); }; auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img,const std::vectorframes,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){ Animate2D::FrameSequence newAnimation{frameDuration,style}; LoadImageIfRequired(img); for(const vf2d&framePos:frames){ newAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{framePos,frameSize}}); } ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,newAnimation); }; LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f); LoadAnimation(WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f); LoadAnimation(WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f); Animate2D::FrameSequence&waterAnimFrames{(*ANIMATED_TILE_IDS.insert({1384,Animate2D::FrameSequence{0.2f}}).first).second}; for(vf2d&sourcePos:std::vector{{192+16*0,784},{192+16*1,784},{192+16*2,784},{192+16*3,784},{192+16*4,784},{192+16*5,784},{192+16*6,784},{192+16*7,784}}){ waterAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}}); } Animate2D::FrameSequence&lavaAnimFrames{(*ANIMATED_TILE_IDS.insert({1412,Animate2D::FrameSequence{0.2f}}).first).second}; for(vf2d&sourcePos:std::vector{{192+16*0,800},{192+16*1,800},{192+16*2,800},{192+16*3,800},{192+16*4,800},{192+16*5,800},{192+16*6,800},{192+16*7,800},{192+16*8,800}}){ lavaAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}}); } LoadAnimation(JET_LIGHTS,"hamster_jet.png",{{0,48},{48,48}},0.3f,Animate2D::Style::Repeat,{48,48}); LoadAnimation(JET_FLAMES,"hamster_jet.png",{{48,0},{96,0}},0.15f,Animate2D::Style::Repeat,{48,48}); animatedWaterTile.Create(16,16,false,false); UpdateWaterTexture(); } void HamsterGame::LoadLevel(const std::string_view mapName){ const vf2d levelSpawnLoc{50,50}; //TEMPORARY currentMap=TMXParser{ASSETS_DIR+std::string(mapName)}; cloudSpd.x=util::random_range(-12.f,12.f); cloudSpd.y=util::random_range(-0.3f,0.3f); cloudOffset.x=util::random(); cloudOffset.y=util::random(); Hamster::LoadHamsters(levelSpawnLoc); camera.SetTarget(Hamster::GetPlayer().GetPos()); mapImage.Create(currentMap.value().GetData().GetMapData().width*16,currentMap.value().GetData().GetMapData().height*16); SetDrawTarget(mapImage.Sprite()); Clear(BLANK); SetPixelMode(Pixel::MASK); #pragma region Detect powerup tiles std::vectormapPowerups; for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){ for(size_t y:std::ranges::iota_view(0U,layer.tiles.size())){ for(size_t x:std::ranges::iota_view(0U,layer.tiles[y].size())){ const int tileID{layer.tiles[y][x]-1}; if(Powerup::TileIDIsUpperLeftPowerupTile(tileID))mapPowerups.emplace_back(vf2d{float(x),float(y)}*16+vf2d{16,16},Powerup::TileIDPowerupType(tileID)); const int numTilesWide{GetGFX("gametiles.png").Sprite()->width/16}; const int numTilesTall{GetGFX("gametiles.png").Sprite()->height/16}; int imgTileX{tileID%numTilesWide}; int imgTileY{tileID/numTilesWide}; if(tileID==-1||Powerup::TileIDIsPowerupTile(tileID))continue; DrawPartialSprite(vf2d{float(x),float(y)}*16,GetGFX("gametiles.png").Sprite(),vf2d{float(imgTileX),float(imgTileY)}*16.f,vf2d{16.f,16.f}); } } } Powerup::Initialize(mapPowerups); #pragma endregion mapImage.Decal()->Update(); SetPixelMode(Pixel::NORMAL); SetDrawTarget(nullptr); } void HamsterGame::UpdateGame(const float fElapsedTime){ UpdateMatrixTexture(); UpdateWaterTexture(); cloudOffset+=cloudSpd*fElapsedTime; camera.SetViewSize(tv.GetWorldVisibleArea()); camera.Update(fElapsedTime); camera.SetLazyFollowRate(4.f*Hamster::GetPlayer().GetMaxSpeed()/128.f); tv.SetWorldOffset(tv.ScaleToWorld(-SCREEN_FRAME.pos)+camera.GetViewPosition()); Hamster::UpdateHamsters(fElapsedTime); Powerup::UpdatePowerups(fElapsedTime); border.Update(fElapsedTime); } void HamsterGame::DrawGame(){ tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},animatedWaterTile.Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400}); DrawLevelTiles(); Powerup::DrawPowerups(tv); Hamster::DrawHamsters(tv); SetZ(3.f); tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("dot.png").Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},{226,228,255,32}); SetZ(7.f); tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("dot.png").Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},{178,242,255,64}); SetZ(2.f); tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("clouds.png").Decal(),cloudOffset,currentMap.value().GetData().GetMapData().MapSize*16/2.f,{255,255,255,64}); SetZ(6.f); tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("clouds.png").Decal(),cloudOffset*2,currentMap.value().GetData().GetMapData().MapSize*16/2.f,{255,255,255,72}); SetZ(0.f); border.Draw(); #pragma region Powerup Display for(int y:std::ranges::iota_view(0,4)){ for(int x:std::ranges::iota_view(0,2)){ const int powerupInd{y*2+x}; const float drawX{x*32.f+12.f}; const float drawY{y*32.f+12.f+96.f}; const Powerup::PowerupType powerupType{Powerup::PowerupType(powerupInd)}; const geom2d::rectpowerupSubimageRect{Powerup::GetPowerupSubimageRect(powerupType)}; if(Hamster::GetPlayer().HasPowerup(powerupType)){ SetDecalMode(DecalMode::ADDITIVE); DrawPartialRotatedDecal(vf2d{drawX,drawY}+16,GetGFX("gametiles.png").Decal(),0.f,{16.f,16.f},powerupSubimageRect.pos,powerupSubimageRect.size,{1.1f,1.1f}); SetDecalMode(DecalMode::NORMAL); DrawPartialDecal({drawX,drawY},GetGFX("gametiles.png").Decal(),powerupSubimageRect.pos,powerupSubimageRect.size); }else{ DrawPartialDecal({drawX,drawY},GetGFX("gametiles.png").Decal(),powerupSubimageRect.pos,powerupSubimageRect.size,{1.f,1.f},VERY_DARK_GREY); } } } #pragma endregion #pragma region Drown/Burn Bar. if(Hamster::GetPlayer().IsDrowning()){ DrawDecal({12.f,240.f},GetGFX("drownmeter.png").Decal()); GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetDrownRatio()*57.f,4.f},{145,199,255},{226,228,255},{226,228,255},{145,199,255}); } else if(Hamster::GetPlayer().IsBurning()){ DrawDecal({12.f,240.f},GetGFX("burnmeter.png").Decal()); GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetBurnRatio()*57.f,4.f},{250,177,163},{226,228,255},{226,228,255},{250,177,163}); } #pragma endregion } const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const{ Terrain::TerrainType tileType{Terrain::VOID}; if(pos.x<=0.f||pos.y<=0.f||pos.x>=currentMap.value().GetData().GetMapData().width*16||pos.y>=currentMap.value().GetData().GetMapData().height*16)return tileType; for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){ int tileX{int(floor(pos.x)/16)}; int tileY{int(floor(pos.y)/16)}; int tileID{layer.tiles[tileY][tileX]-1}; if(tileID==-1)continue; if(currentTileset.value().GetData().GetTerrainData().count(tileID))tileType=currentTileset.value().GetData().GetTerrainData().at(tileID).second; } return tileType; } const bool HamsterGame::IsTerrainSolid(const vf2d pos)const{ if(pos.x<=0.f||pos.y<=0.f||pos.x>=currentMap.value().GetData().GetMapData().width*16||pos.y>=currentMap.value().GetData().GetMapData().height*16){ return true; } bool tileIsBlank{true}; for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){ int tileX{int(floor(pos.x)/16)}; int tileY{int(floor(pos.y)/16)}; int tileID{layer.tiles[tileY][tileX]-1}; if(tileID==-1)continue; tileIsBlank=false; if(currentTileset.value().GetData().GetTerrainData().count(tileID)&¤tTileset.value().GetData().GetTerrainData().at(tileID).first==Terrain::SolidType::SOLID)return true; } return tileIsBlank; } void HamsterGame::DrawLevelTiles(){ float extendedBounds{SCREEN_FRAME.pos.x}; extendedBounds*=1/tv.GetWorldScale().x; tv.DrawDecal({},mapImage.Decal()); for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){ for(float y=tv.GetWorldTL().y-17;y<=tv.GetWorldBR().y+16;y+=16){ for(float x=tv.GetWorldTL().x-17+extendedBounds;x<=tv.GetWorldBR().x+16+extendedBounds;x+=16){ if(x<=0.f||y<=0.f||x>=currentMap.value().GetData().GetMapData().width*16||y>=currentMap.value().GetData().GetMapData().height*16)continue; int tileX{int(floor(x)/16)}; int tileY{int(floor(y)/16)}; int tileID{layer.tiles[tileY][tileX]-1}; if(ANIMATED_TILE_IDS.count(tileID)){ Animate2D::FrameSequence&animatedTile{ANIMATED_TILE_IDS[tileID]}; const Animate2D::Frame¤tFrame{animatedTile.GetFrame(runTime)}; tv.DrawPartialDecal(vf2d{float(tileX),float(tileY)}*16,currentFrame.GetSourceImage()->Decal(),currentFrame.GetSourceRect().pos,currentFrame.GetSourceRect().size); }else continue; } } } } bool HamsterGame::OnUserUpdate(float fElapsedTime){ runTime+=fElapsedTime; vEye.z+=(Hamster::GetPlayer().GetZ()+zoom-vEye.z)*fLazyFollowRate*fElapsedTime; UpdateGame(fElapsedTime); DrawGame(); return true; } const Renderable&HamsterGame::GetGFX(const std::string_view img){ if(!GFX.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Image {} does not exist!",img)}; return GFX[ASSETS_DIR+std::string(img)]; } const Animate2D::Animation&HamsterGame::GetAnimations(const std::string_view img){ if(!ANIMATIONS.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Animations for {} does not exist!",img)}; return ANIMATIONS[ASSETS_DIR+std::string(img)]; } bool HamsterGame::OnUserDestroy(){ Hamster::OnUserDestroy(); ANIMATIONS.clear(); GFX.clear(); return true; } HamsterGame&HamsterGame::Game(){ return *self; } const double HamsterGame::GetRuntime()const{ return runTime; } void HamsterGame::UpdateMatrixTexture(){ const auto result{GFX.insert({ASSETS_DIR+"MATRIX_TEXTURE",Renderable{}})}; Renderable&texture{(*result.first).second}; if(result.second){ texture.Create(64,64,false,false); texture.Sprite()->SetSampleMode(Sprite::PERIODIC); } const std::arraymatrixLetters{'0','1','2','3','4','5','6','7','8','9'}; if(matrixTimer==0){ activeLetters.emplace_back(vf2d{float(rand()%64),float(64)},util::random(-40)-20,matrixLetters[rand()%matrixLetters.size()]); matrixTimer=util::random(0.125); } if(updatePixelsTimer==0){ SetDrawTarget(texture.Sprite()); Sprite*img=texture.Sprite(); for(int y=63;y>=0;y--){ for(int x=63;x>=0;x--){ Pixel col=img->GetPixel(x,y); if(col.r>0){ if(x>0){ Pixel leftCol=img->GetPixel(x-1,y); if(leftCol.rwidth-1){ Pixel rightCol=img->GetPixel(x+1,y); if(rightCol.rGetPixel(1,y)); } SetDrawTarget(nullptr); updatePixelsTimer=0.1; } if(activeLetters.size()>0){ SetDrawTarget(texture.Sprite()); for(Letter&letter:activeLetters){ letter.pos.y+=letter.spd*GetElapsedTime(); DrawString(letter.pos,std::string(1,letter.c)); } SetDrawTarget(nullptr); texture.Decal()->Update(); } matrixTimer=std::max(0.f,matrixTimer-GetElapsedTime()); updatePixelsTimer=std::max(0.f,updatePixelsTimer-GetElapsedTime()); std::erase_if(activeLetters,[](Letter&letter){return letter.pos.y<-32;}); } void HamsterGame::UpdateWaterTexture(){ const Animate2D::FrameSequence&waterAnimSequence{ANIMATED_TILE_IDS[1384]}; const Animate2D::Frame&frame{waterAnimSequence.GetFrame(GetRuntime())}; SetDrawTarget(animatedWaterTile.Sprite()); DrawPartialSprite({},frame.GetSourceImage()->Sprite(),frame.GetSourceRect().pos,frame.GetSourceRect().size); SetDrawTarget(nullptr); animatedWaterTile.Decal()->Update(); } void HamsterGame::Apply3DTransform(std::vector&decals){ std::vectoroldDecals; std::vectorforegroundDecals; oldDecals.reserve(decals.size()); std::copy(decals.begin(),decals.end(),std::back_inserter(oldDecals)); decals.clear(); GFX3D::vec3d vLookTarget = GFX3D::Math::Vec_Add(vEye, vLookDir); GFX3D::ClearDepth(); renderer.SetCamera(vEye, vLookTarget, vUp); GFX3D::mat4x4 matRotateX=GFX3D::Math::Mat_MakeRotationX(0.f); GFX3D::mat4x4 matRotateZ=GFX3D::Math::Mat_MakeRotationZ(0.f); GFX3D::mat4x4 matWorld=GFX3D::Math::Mat_MultiplyMatrix(matRotateX,matRotateZ); renderer.SetTransform(matWorld); for(DecalInstance&decal:oldDecals){ if(decal.transform==GFX3DTransform::NO_TRANSFORM)foregroundDecals.emplace_back(decal); else if(decal.points==3){ GFX3D::triangle tri{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[1].x,decal.pos[1].y,decal.z[1],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[1].x,decal.uv[1].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f}},{decal.tint[0],decal.tint[1],decal.tint[2]}}; renderer.Render({tri},decal.decal); }else if(decal.points==4){ GFX3D::triangle tri{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[1].x,decal.pos[1].y,decal.z[1],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[1].x,decal.uv[1].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f}},{decal.tint[0],decal.tint[1],decal.tint[2]}}; GFX3D::triangle tri2{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f},{decal.pos[3].x,decal.pos[3].y,decal.z[3],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f},{decal.uv[3].x,decal.uv[3].y,0.f}},{decal.tint[0],decal.tint[2],decal.tint[3]}}; renderer.Render({tri,tri2},decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH); }else{ std::vectortris; tris.reserve(decal.points/3); if(decal.structure!=DecalStructure::LIST)throw std::runtime_error{std::format("WARNING! Using triangle structure type {} is unsupported! Please only use DecalStructure::LIST!!",int(decal.structure))}; if(decal.points%3!=0)throw std::runtime_error{std::format("WARNING! Number of decal structure points is not a multiple of 3! Points provided: {}. THIS SHOULD NOT BE HAPPENING!",decal.points)}; for(int i{0};id2.z[0];}); std::copy(foregroundDecals.begin(),foregroundDecals.end(),std::back_inserter(decals)); } const Animate2D::FrameSequence&HamsterGame::GetAnimation(const std::string_view img,const AnimationState state){ return GetAnimations(img).GetFrames(state); } void HamsterGame::SetZoom(const float zoom){ this->zoom=zoom; } const float HamsterGame::GetZoom()const{ return zoom; } int main() { HamsterGame game; if(game.Construct(512, 288, 3, 3)) game.Start(); return 0; }