Commit Graph

15 Commits (2f220652f750c638b52641250bb8ade4be304b70)

Author SHA1 Message Date
sigonasr2 b77f355ba6 Implemented SpecialRenderable class. 7 months ago
sigonasr2 d662b3d6a5 Add Matrix texture animating. And prepare jet sprite. 7 months ago
sigonasr2 5e66fd009e Convert entire loaded map into a giant decal for performance reasons. 7 months ago
sigonasr2 530fdc7494 Scale and camera correction almost fixed. Still need to solidify zoom factors somehow. 7 months ago
sigonasr2 7cf2bb7c3a Add in wheel and extra Animate2D helper functions. 7 months ago
sigonasr2 32f6165f7d Detection of terrain types. 7 months ago
sigonasr2 4be0ebc161 Added animated water and lava tiles. 7 months ago
sigonasr2 f234f1a4fe Added TMX Map Parsing. Added more color cycling to default border template. 7 months ago
sigonasr2 3f9a30c16a Added a Border class and cycle timers for some cool color cycling. 7 months ago
sigonasr2 cf7121701a Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 7 months ago
sigonasr2 2b20570eb3 Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing. 7 months ago
sigonasr2 1a6980b3d4 Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function. 7 months ago
sigonasr2 bc05757b84 Wrote Animation loading functions. 7 months ago
sigonasr2 593841971d Add border image + setup asset loading and animation loading for images. 7 months ago
sigonasr2 e6ba1e88c7 Setup main game frame, initial assets and files. 7 months ago