Commit Graph

16 Commits (132710d800e971c0b713484a7bbbead2e04f4319)

Author SHA1 Message Date
sigonasr2 132710d800 Fix bug with terrain collisions not being read properly. Added movement resolution and collisions. Made boundary solid. Make blank tiles be solid. Add water void. 7 months ago
sigonasr2 b77f355ba6 Implemented SpecialRenderable class. 7 months ago
sigonasr2 d662b3d6a5 Add Matrix texture animating. And prepare jet sprite. 7 months ago
sigonasr2 5e66fd009e Convert entire loaded map into a giant decal for performance reasons. 7 months ago
sigonasr2 530fdc7494 Scale and camera correction almost fixed. Still need to solidify zoom factors somehow. 7 months ago
sigonasr2 7cf2bb7c3a Add in wheel and extra Animate2D helper functions. 7 months ago
sigonasr2 32f6165f7d Detection of terrain types. 7 months ago
sigonasr2 4be0ebc161 Added animated water and lava tiles. 7 months ago
sigonasr2 f234f1a4fe Added TMX Map Parsing. Added more color cycling to default border template. 7 months ago
sigonasr2 3f9a30c16a Added a Border class and cycle timers for some cool color cycling. 7 months ago
sigonasr2 cf7121701a Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 7 months ago
sigonasr2 2b20570eb3 Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing. 7 months ago
sigonasr2 1a6980b3d4 Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function. 7 months ago
sigonasr2 bc05757b84 Wrote Animation loading functions. 7 months ago
sigonasr2 593841971d Add border image + setup asset loading and animation loading for images. 7 months ago
sigonasr2 e6ba1e88c7 Setup main game frame, initial assets and files. 7 months ago