Move PBData reading to the assets directory.

sigonasr2 6 months ago
parent c8e02a23a8
commit e9c7fa0842
  1. 0
      assets/PBData
  2. 4
      src/HamsterGame.cpp

@ -616,7 +616,7 @@ void HamsterGame::SavePB(const std::string&mapName,int ms){
std::cout<<"Failed"<<std::endl; std::cout<<"Failed"<<std::endl;
}); });
#else #else
std::ofstream file{"PBData"}; std::ofstream file{ASSETS_DIR+"PBData"};
for(const std::string&mapName:Game().mapNameList){ for(const std::string&mapName:Game().mapNameList){
file<<mapPBs[mapName]<<" "; file<<mapPBs[mapName]<<" ";
} }
@ -639,7 +639,7 @@ void HamsterGame::LoadPBs(){
std::cout<<std::format("Failed to retrieve PB for {}",*((std::string*)(arg)))<<std::endl; std::cout<<std::format("Failed to retrieve PB for {}",*((std::string*)(arg)))<<std::endl;
}); });
#else #else
std::ifstream file{"PBData"}; std::ifstream file{ASSETS_DIR+"PBData"};
int readCounter{0}; int readCounter{0};
while(file.good()){ while(file.good()){
if(readCounter>=Game().mapNameList.size())break; if(readCounter>=Game().mapNameList.size())break;

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