Add menu button system.

sigonasr2 3 months ago
parent b114907cae
commit c358f7e3c8
  1. BIN
      assets/button2.png
  2. BIN
      assets/button3.png
  3. BIN
      assets/button4.png
  4. BIN
      assets/highlight_button2.png
  5. BIN
      assets/highlight_button3.png
  6. BIN
      assets/highlight_button4.png
  7. 13
      src/HamsterGame.cpp
  8. 2
      src/HamsterGame.h
  9. 118
      src/Menu.cpp
  10. 17
      src/Menu.h

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@ -108,6 +108,13 @@ void HamsterGame::LoadGraphics(){
_LoadImage("hamsterplanet2.png");
_LoadImage("hamsterplanet3.png");
_LoadImage("button.png");
_LoadImage("highlight_button.png");
_LoadImage("button2.png");
_LoadImage("highlight_button2.png");
_LoadImage("button3.png");
_LoadImage("highlight_button3.png");
_LoadImage("button4.png");
_LoadImage("highlight_button4.png");
}
void HamsterGame::LoadAnimations(){
@ -359,7 +366,7 @@ bool HamsterGame::OnUserUpdate(float fElapsedTime){
runTime+=fElapsedTime;
menu.UpdateAndDraw(*this,fElapsedTime);
return true;
return gameIsRunning;
}
const Renderable&HamsterGame::GetGFX(const std::string&img){
@ -682,6 +689,10 @@ void HamsterGame::ProcessMap(){
SetDrawTarget(nullptr);
}
void HamsterGame::QuitGame(){
gameIsRunning=false;
}
int main()
{
HamsterGame game("Project Hamster");

@ -111,6 +111,7 @@ public:
const bool HasMoreMapsToPlay()const;
const std::string PopNextMap();
void ProcessMap();
void QuitGame();
private:
void UpdateGame(const float fElapsedTime);
void DrawGame();
@ -193,4 +194,5 @@ private:
size_t loadingMapLayerTileY;
int totalOperationsCount{};
int operationsProgress{};
bool gameIsRunning{true};
};

@ -43,10 +43,33 @@ All rights reserved.
void Menu::UpdateAndDraw(HamsterGame&game,const float fElapsedTime){
menuTransitionRefreshTimer-=fElapsedTime;
for(int i{0};const Button&b:menuButtons){
if(b.IsHovered(oldLayerPos+game.SCREEN_FRAME.pos))selectedButton=i;
i++;
}
if(menuButtons.size()>0&&menuTimer==0.f){
if(game.GetKey(W).bPressed||game.GetKey(UP).bPressed||game.GetKey(A).bPressed||game.GetKey(LEFT).bPressed){
if(selectedButton.value()-1<0)selectedButton=menuButtons.size()-1;
else selectedButton.value()--;
}
if(game.GetKey(S).bPressed||game.GetKey(DOWN).bPressed||game.GetKey(D).bPressed||game.GetKey(RIGHT).bPressed){
if(selectedButton.value()+1>=menuButtons.size())selectedButton=0;
else selectedButton.value()++;
}
if(game.GetKey(ENTER).bPressed||game.GetKey(SPACE).bPressed||menuButtons[selectedButton.value()].IsHovered(oldLayerPos+game.SCREEN_FRAME.pos)&&game.GetMouse(Mouse::LEFT).bPressed){
menuButtons[selectedButton.value()].OnClick();
}
}
if(menuTimer>0.f){
menuTimer-=fElapsedTime;
if(menuTimer<=0.f){
menuTimer=0.f;
currentMenu=nextMenu;
oldLayerPos={};
newLayerPos=game.SCREEN_FRAME.pos;
OnMenuTransition();
}
}
@ -58,15 +81,11 @@ void Menu::UpdateAndDraw(HamsterGame&game,const float fElapsedTime){
Transition(FADE_OUT,TITLE_SCREEN,1.f);
}break;
case TITLE_SCREEN:{
if(game.GetKey(SPACE).bPressed||game.GetMouse(Mouse::LEFT).bPressed){
if(game.GetKey(SPACE).bPressed||game.GetKey(ENTER).bPressed||game.GetMouse(Mouse::LEFT).bPressed){
Transition(SHIFT_LEFT,MAIN_MENU,0.5f);
}
}break;
case MAIN_MENU:{
if(game.GetKey(SPACE).bPressed||game.GetMouse(Mouse::LEFT).bPressed){
Transition(FADE_OUT,LOADING,0.5f);
selectedMap="StageV.tmx";
}
}break;
case GAMEPLAY:{
game.UpdateGame(fElapsedTime);
@ -96,20 +115,49 @@ void Menu::Transition(const TransitionType type,const MenuType gotoMenu,const fl
menuTimer=originalMenuTimer=transitionTime;
nextMenu=gotoMenu;
currentTransition=type;
newMenuButtons=GetMenuButtons(gotoMenu);
}
std::vector<Menu::Button>Menu::GetMenuButtons(const MenuType type){
std::vector<Menu::Button>buttons;
switch(type){
case MAIN_MENU:{
buttons.emplace_back(HamsterGame::SCREEN_FRAME.size/2+vf2d{0.f,-32.f},"Grand Prix","button.png","highlight_button.png",Pixel{165,208,96},Pixel{37,134,139},[this](){Transition(SHIFT_LEFT,GRAND_PRIX,0.5f);});
buttons.emplace_back(HamsterGame::SCREEN_FRAME.size/2+vf2d{0.f,0.f},"Single Race","button.png","highlight_button.png",Pixel{165,208,96},Pixel{37,134,139},[this](){Transition(SHIFT_UP,SINGLE_RACE,0.5f);});
buttons.emplace_back(HamsterGame::SCREEN_FRAME.size/2+vf2d{0.f,32.f},"Options","button.png","highlight_button.png",Pixel{165,208,96},Pixel{37,134,139},[this](){Transition(SHIFT_RIGHT,OPTIONS,0.5f);});
buttons.emplace_back(HamsterGame::SCREEN_FRAME.size/2+vf2d{0.f,64.f},"Quit","button.png","highlight_button.png",Pixel{165,208,96},Pixel{37,134,139},[this](){Transition(SHIFT_DOWN,QUIT,0.5f);});
}break;
case GRAND_PRIX:{
//Add more buttons up here!
buttons.emplace_back(vf2d{54.f,HamsterGame::SCREEN_FRAME.size.y-24.f},"< Back","button3.png","highlight_button3.png",Pixel{145,199,255},Pixel{145,199,255},[this](){Transition(SHIFT_RIGHT,MAIN_MENU,0.5f);});
}break;
case SINGLE_RACE:{
//Add more buttons up here!
buttons.emplace_back(vf2d{54.f,HamsterGame::SCREEN_FRAME.size.y-24.f},"< Back","button4.png","highlight_button4.png",Pixel{220,185,155},Pixel{180,140,152},[this](){Transition(SHIFT_DOWN,MAIN_MENU,0.5f);});
}break;
case OPTIONS:{
//Add more buttons up here!
buttons.emplace_back(vf2d{54.f,HamsterGame::SCREEN_FRAME.size.y-24.f},"< Back","button2.png","highlight_button2.png",Pixel{114,109,163},Pixel{79,81,128},[this](){Transition(SHIFT_LEFT,MAIN_MENU,0.5f);});
}break;
}
return buttons;
}
void Menu::OnMenuTransition(){
selectedButton.reset();
menuButtons.clear();
newMenuButtons.clear();
menuButtons=GetMenuButtons(currentMenu);
switch(currentMenu){
case MAIN_MENU:{
//selectedButton
}break;
case LOADING:{
colorNumb=util::random()%8+1;
loading=true;
loadingPct=0.f;
HamsterGame::Game().LoadRace(selectedMap);
}break;
case QUIT:{
HamsterGame::Game().QuitGame();
}break;
}
if(menuButtons.size()>0)selectedButton=0;
}
void Menu::DrawTransition(HamsterGame&game){
if(currentTransition==FADE_OUT){
@ -160,6 +208,19 @@ void Menu::DrawTransition(HamsterGame&game){
void Menu::Draw(HamsterGame&game,const MenuType menu,const vi2d pos){
game.Clear(BLANK);
const auto DrawButtons=[this,&game](const vf2d&offset){
for(int i{0};const Button&b:menuButtons){
if(selectedButton.has_value())b.Draw(game,oldLayerPos+game.SCREEN_FRAME.pos,menuButtons[selectedButton.value()]);
else b.Draw(game,oldLayerPos+game.SCREEN_FRAME.pos);
if(selectedButton.has_value())b.Draw(game,oldLayerPos+game.SCREEN_FRAME.pos,menuButtons[selectedButton.value()]);
else b.Draw(game,oldLayerPos+game.SCREEN_FRAME.pos);
}
for(int i{0};const Button&b:newMenuButtons){
if(selectedButton.has_value())b.Draw(game,newLayerPos+game.SCREEN_FRAME.pos,menuButtons[selectedButton.value()]);
else b.Draw(game,newLayerPos+game.SCREEN_FRAME.pos);
}
};
switch(menu){
case TITLE_SCREEN:{
game.FillRectDecal(pos,game.SCREEN_FRAME.size,{111,150,255});
@ -172,8 +233,27 @@ void Menu::Draw(HamsterGame&game,const MenuType menu,const vi2d pos){
case MAIN_MENU:{
game.DrawPartialDecal(vi2d{pos},game.SCREEN_FRAME.size,game.GetGFX("background1.png").Decal(),vf2d{}+int(game.GetRuntime()*4),game.SCREEN_FRAME.size);
game.DrawRotatedDecal(pos,game.GetGFX("button.png").Decal(),0.f,game.GetGFX("button.png").Sprite()->Size()/2);
DrawButtons(pos);
game.border.Draw();
}break;
case GRAND_PRIX:{
game.DrawPartialDecal(vi2d{pos},game.SCREEN_FRAME.size,game.GetGFX("background5.png").Decal(),vf2d{}+int(game.GetRuntime()*4),game.SCREEN_FRAME.size);
DrawButtons(pos);
game.border.Draw();
}break;
case SINGLE_RACE:{
game.DrawPartialDecal(vi2d{pos},game.SCREEN_FRAME.size,game.GetGFX("background4.png").Decal(),vf2d{}+int(game.GetRuntime()*4),game.SCREEN_FRAME.size);
DrawButtons(pos);
game.border.Draw();
}break;
case OPTIONS:{
game.DrawPartialDecal(vi2d{pos},game.SCREEN_FRAME.size,game.GetGFX("background2.png").Decal(),vf2d{}+int(game.GetRuntime()*4),game.SCREEN_FRAME.size);
DrawButtons(pos);
game.border.Draw();
}break;
case QUIT:{
game.DrawPartialDecal(vi2d{pos},game.SCREEN_FRAME.size,game.GetGFX("background3.png").Decal(),vf2d{}+int(game.GetRuntime()*4),game.SCREEN_FRAME.size);
}break;
case GAMEPLAY:{
game.DrawGame();
}break;
@ -214,12 +294,22 @@ void Menu::UpdateLoadingProgress(const float pctLoaded){
loadingPct=pctLoaded;
}
Menu::Button::Button(const vf2d pos,std::string buttonText,Renderable&buttonImg,std::function<void()>onClick)
:pos(pos),buttonText(buttonText),buttonImg(buttonImg),onClick(onClick){}
Menu::Button::Button(const vf2d pos,const std::string&buttonText,const std::string&buttonImg,const std::string&highlightButtonImg,const Pixel textCol,const Pixel highlightTextCol,const std::function<void()>onClick)
:pos(pos),buttonText(buttonText),buttonImg(buttonImg),highlightButtonImg(highlightButtonImg),onClick(onClick),textCol(textCol),highlightTextCol(highlightTextCol){}
void Menu::Button::Update(const float fElapsedTime){
const bool Menu::Button::IsHovered(const vf2d&offset)const{
return geom2d::overlaps(HamsterGame::Game().GetMousePos(),geom2d::rect<float>(pos-HamsterGame::GetGFX(buttonImg).Sprite()->Size()/2+offset,HamsterGame::GetGFX(buttonImg).Sprite()->Size()));
}
void Menu::Button::Draw(HamsterGame&game){
void Menu::Button::Draw(HamsterGame&game,const vf2d&offset,std::optional<std::reference_wrapper<Button>>selectedButton)const{
if(selectedButton.has_value()&&&selectedButton.value().get()==this){
game.DrawRotatedDecal(pos+offset,game.GetGFX(highlightButtonImg).Decal(),0.f,game.GetGFX(highlightButtonImg).Sprite()->Size()/2);
game.DrawRotatedStringPropDecal(pos+offset,buttonText,0.f,game.GetTextSizeProp(buttonText)/2,highlightTextCol);
}else{
game.DrawRotatedDecal(pos+offset,game.GetGFX(buttonImg).Decal(),0.f,game.GetGFX(buttonImg).Sprite()->Size()/2);
game.DrawRotatedStringPropDecal(pos+offset,buttonText,0.f,game.GetTextSizeProp(buttonText)/2,textCol);
}
}
void Menu::Button::OnClick(){
onClick();
}

@ -45,12 +45,16 @@ class Menu{
class Button{
std::string buttonText;
vf2d pos;
Renderable&buttonImg;
std::string buttonImg;
std::string highlightButtonImg;
Pixel textCol;
Pixel highlightTextCol;
std::function<void()>onClick;
public:
Button(const vf2d pos,std::string buttonText,Renderable&buttonImg,std::function<void()>onClick={});
void Update(const float fElapsedTime);
void Draw(HamsterGame&game);
Button(const vf2d pos,const std::string&buttonText,const std::string&buttonImg,const std::string&highlightButtonImg,const Pixel textCol,const Pixel highlightTextCol,const std::function<void()>onClick={});
const bool IsHovered(const vf2d&offset)const;
void OnClick();
void Draw(HamsterGame&game,const vf2d&pos,std::optional<std::reference_wrapper<Button>>selectedButton={})const;
};
enum MenuType{
INITIALIZE,
@ -64,6 +68,7 @@ class Menu{
AFTER_RACE_MENU,
PAUSE,
LOADING,
QUIT,
};
enum TransitionType{
SHIFT_LEFT,
@ -81,7 +86,7 @@ class Menu{
MenuType currentMenu{INITIALIZE};
MenuType nextMenu{TITLE_SCREEN};
float menuTimer{};
const float MENU_TRANSITION_REFRESH_RATE{0.15f};
const float MENU_TRANSITION_REFRESH_RATE{0.1f};
float menuTransitionRefreshTimer{MENU_TRANSITION_REFRESH_RATE};
float originalMenuTimer{};
vi2d oldLayerPos{};
@ -90,12 +95,14 @@ class Menu{
bool loading{false};
float loadingPct{0.f};
std::vector<Button>menuButtons;
std::vector<Button>newMenuButtons;
std::string selectedMap{"StageI.tmx"};
std::optional<int>selectedButton;
void Transition(const TransitionType type,const MenuType gotoMenu,const float transitionTime);
void Draw(HamsterGame&game,const MenuType menu,const vi2d pos);
void DrawTransition(HamsterGame&game);
void OnMenuTransition();
std::vector<Button>GetMenuButtons(const MenuType type);
public:
void UpdateAndDraw(HamsterGame&game,const float fElapsedTime);
void OnLevelLoaded();

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