Merge pull request #20 from sigonasr2/emscripten-final-touches

Emscripten final touches
sigonasr2, Sig, Sigo 3 months ago committed by GitHub
commit bd808c76c0
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  1. 15
      CMakeLists.txt
  2. 188
      emscripten_shell.html
  3. BIN
      web-assets/background3.png
  4. BIN
      web-assets/button-big.png
  5. BIN
      web-assets/checkpoint.gif
  6. BIN
      web-assets/hamsterplanet.gif
  7. BIN
      web-assets/hamsterplanet.webm
  8. BIN
      web-assets/pge2_logo.png

@ -278,6 +278,21 @@ if (EMSCRIPTEN)
COMMAND ${CMAKE_COMMAND}
ARGS -E rename ${CMAKE_BINARY_DIR}/bin/${OutputExecutable}.html ${CMAKE_BINARY_DIR}/bin/index.html
)
add_custom_command(
TARGET ${OutputExecutable}
POST_BUILD
COMMAND ${CMAKE_COMMAND}
ARGS -E make_directory ${CMAKE_BINARY_DIR}/bin/web-assets
)
add_custom_command(
TARGET ${OutputExecutable}
POST_BUILD
COMMAND ${CMAKE_COMMAND}
ARGS -E copy ${CMAKE_CURRENT_SOURCE_DIR}/web-assets/*.* ${CMAKE_BINARY_DIR}/bin/web-assets/
)
endif() # Emscripten
######################################################################

@ -3,7 +3,8 @@
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Hamster</title>
<title>Hamster Planet</title>
<link href="https://fonts.cdnfonts.com/css/press-start" rel="stylesheet">
<style>
html,
body {
@ -14,7 +15,7 @@
}
body {
font-family: arial;
font-family: 'Press Start', sans-serif;
background: #222;
color: #ded;
overflow: hidden;
@ -38,52 +39,189 @@
left: 0;
right: 0;
bottom: 0;
text-align: center;
}
#canvas {
display: block;
display: none;
border: 0px none;
background-color: black;
margin: 0 auto;
}
#canvas:focus {
outline: none;
}
#start-screen {
display: none;
}
body.start #start-screen img {
display: block;
width: 100%;
height: auto;
}
#loading-screen {
display: none;
}
body.start #start-screen {
max-width: 30rem;
width: 100%;
display: block;
}
#start-screen video {
position: fixed;
width: 100%;
height: 100%;
top: 0;
left: 0;
z-index: -2;
}
body.start #pge-logo-container {
position: fixed;
left: 0;
right: 0;
bottom: 1rem;
width: 100%;
text-align: center;
}
body.start #pge-logo-container img {
display: inline;
max-width: 15rem;
width: 100%;
}
#start-screen button {
font-family: 'Press Start', sans-serif;
font-size: 1.2rem;
padding: 1.2rem;
margin: 1rem 0 0 0;
color: #ded;
text-shadow: .1rem .1rem .1rem #000;
cursor: pointer;
background-image: url(web-assets/button-big.png);
background-position: top left;
background-size: 100% 100%;
background-repeat: no-repeat;
border: none;
}
body.loading #loading-screen {
display: flex;
justify-content: center;
align-items: center;
flex-direction: column;
width: 100%;
height: 100%;
background-image: url(web-assets/background3.png);
background-repeat: repeat;
background-size: 3rem;
}
#loading-screen > div {
max-width: 30rem;
width: 100%;
}
#loading-screen > div img {
width: 100%;
height: auto;
}
#loading-screen > div span {
text-shadow: .2rem .1rem .4rem #000;
font-size: 2rem;
}
body.loaded #canvas {
display: block;
}
</style>
</head>
<body>
<div id="container">
<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
<div id="start-screen">
<video autoplay loop muted playsinline>
<source src="web-assets/hamsterplanet.webm" type="video/webm">
Your browser does not support the video tag.
</video>
<p>
<img id="hamster-planet" src="web-assets/hamsterplanet.gif">
</p>
<p>
<button type="button" id="start-button">Load Game</button>
</p>
<div id="pge-logo-container">
<img id="pge-logo" src="web-assets/pge2_logo.png" alt="Powered by: olc::PixelGameEngine">
</div>
</div>
<div id="loading-screen">
<div>
<img src="web-assets/checkpoint.gif">
<span>Loading...</span>
</div>
</div>
</div>
<script type='text/javascript'>
var Module = {
print: (function () {
return (...args) => {
var text = args.join(' ');
console.log(text);
};
})(),
canvas: (() => {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", (e) => { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: (text) => {
},
totalDependencies: 0,
monitorRunDependencies: (left) => {
}
var Module = {
print: (function () {
return (...args) => {
console.log(args.join(' '));
};
})(),
canvas: (() => {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", (e) => { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: (text) => {},
totalDependencies: 0,
monitorRunDependencies: (left) => {},
preRun: [
function()
{
document.body.classList.toggle("start", true);
Module["addRunDependency"]("click-to-start");
document.getElementById("start-button").addEventListener("click", (event) =>
{
document.body.classList.toggle("loading", true);
document.body.classList.toggle("start", false);
document.getElementById('canvas').focus();
setTimeout(() => Module["removeRunDependency"]("click-to-start"), 50);
});
},
],
onRuntimeInitialized: function()
{
document.body.classList.toggle("loading", false);
document.body.classList.toggle("loaded", true);
},
};
</script>
{{{ SCRIPT }}}
</body>
</html>

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