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@ -38,6 +38,8 @@ All rights reserved. |
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#include "Checkpoint.h" |
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#include "Checkpoint.h" |
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#include "HamsterGame.h" |
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#include "HamsterGame.h" |
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#include "Hamster.h" |
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#include "util.h" |
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std::vector<Checkpoint>Checkpoint::checkpoints; |
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std::vector<Checkpoint>Checkpoint::checkpoints; |
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Checkpoint::Checkpoint(const vf2d pos) |
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Checkpoint::Checkpoint(const vf2d pos) |
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:pos(pos){ |
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:pos(pos){ |
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@ -71,6 +73,22 @@ void Checkpoint::DrawCheckpoints(TransformedView&tv){ |
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HamsterGame::Game().SetDecalMode(DecalMode::NORMAL); |
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HamsterGame::Game().SetDecalMode(DecalMode::NORMAL); |
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} |
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} |
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tv.DrawPartialRotatedDecal(checkpoint.pos,frame.GetSourceImage()->Decal(),0.f,frame.GetSourceRect().size/2,frame.GetSourceRect().pos,frame.GetSourceRect().size); |
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tv.DrawPartialRotatedDecal(checkpoint.pos,frame.GetSourceImage()->Decal(),0.f,frame.GetSourceRect().size/2,frame.GetSourceRect().pos,frame.GetSourceRect().size); |
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geom2d::line<float>playerToCheckpointLine{geom2d::line<float>(Hamster::GetPlayer().GetPos(),checkpoint.pos)}; |
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if(!Hamster::GetPlayer().HasCollectedCheckpoint(checkpoint)){ |
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const float screenDistance{playerToCheckpointLine.length()*(1.325f/(HamsterGame::Game().GetCameraZ()))}; |
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if(screenDistance>226){ |
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const vf2d dirVec{playerToCheckpointLine.vector().norm()}; |
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const float dir{dirVec.polar().y}; |
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std::optional<vf2d>projCircle{geom2d::project(geom2d::circle<float>({},16),HamsterGame::SCREEN_FRAME,geom2d::ray<float>(HamsterGame::SCREEN_FRAME.middle(),dirVec))}; |
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if(projCircle.has_value()){ |
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Pixel arrowCol{PixelLerp(GREEN,BLACK,std::clamp((screenDistance-226)/1000.f,0.f,1.f))}; |
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uint8_t iconAlpha{uint8_t(util::lerp(255.f,0.f,std::clamp((screenDistance-226)/1000.f,0.f,1.f)))}; |
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HamsterGame::Game().DrawPartialRotatedDecal(projCircle.value(),HamsterGame::GetGFX("checkpoint.png").Decal(),0.f,{64,64},{},{128,128},{0.125f,0.125f},{255,255,255,iconAlpha}); |
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HamsterGame::Game().DrawRotatedDecal(projCircle.value(),HamsterGame::GetGFX("checkpoint_arrow.png").Decal(),dir,HamsterGame::GetGFX("checkpoint_arrow.png").Sprite()->Size()/2,{1.f,1.f},arrowCol); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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std::vector<Checkpoint>&Checkpoint::GetCheckpoints(){ |
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std::vector<Checkpoint>&Checkpoint::GetCheckpoints(){ |
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